#Gameplay Objects 3

4 messages · Page 1 of 1 (latest)

rocky flower
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UFO uses midair jumps that makes it unique, you can make more advanced floating cube gameplay essentially. Adding the gravity portals really helps out with making it seem more alive.
the Robot is the cube but you can jump higher or lower with how long you hold, makes it very versatile for this style of gameplay I created. The mini portal I wasn’t too sure what to do with but I feel how I integrated it worked well
the Ship is used for tricky, inconsistent click patterns and used perfectly as a test of skill throughout the level than a part that's just learny. The reverse portals were also tricky to integrate, causing some visual difficulty. I feel this is not my best way of integrated them.
The Wave is the ultimate test of skill, good reason why it is always a common choke point in levels. If done right, it is a very good flowing gamemode that can make or break the level. The dual portal just flowed perfectly with the wave, I feel I did a good job with it.

hexed eagle
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-ex pass 1445595754713583728

pine apexBOT