#Making a Level Plan

3 messages · Page 1 of 1 (latest)

spiral linden
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Main Idea: My level would be about exploring the cosmos (you’re in a ship), but then an unknown entity appears on your radar. You go out to see what the entity looks like, but then the entity wants to fight with you, making it a bossfight.

Secondary:

  • Priorities: Create and implement gimmicks (2) and add in fast paced gameplay to intensify the level (1). I should also be making sure that the gameplay is sightreadable and fun as possible (1). I’d also need to consider the difficulty (3).
  • Optional: I probably could add some easter eggs in there or I could also maybe add in allies of the player to fight against the unknown entity.

Tradeoffs: Definitely optimization because I do not want to end the audience’s devices and it would bring up less unnecessary work. I also would go with quality because I don’t like levels that just repeat the same shit like others.

torpid crest
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-ex pass 1443829683870367817

shadow estuaryBOT