(Atmosphere)
Main: The level goes through some the different types of events/weathers in the sky. for instance, fog, storms, meteor showers, any sort of that.
2nd: The level ends with the camera zooming out, transitioning into the icon looking through a telescope.
The gameplay changes through each event, for example, if its storming, the gameplay is fast and aggressive, if its foggy, then some of the objects would mostly appear as silhouettes
tradeoff: ill have to prioritize quality the most, i want the person playing to have fun and enjoy playing the level. i don't want them to think minimal effort was put into the visuals, gameplay, or even the small bits, like the level name/description.