#Making a level plan

4 messages · Page 1 of 1 (latest)

obtuse grail
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Main idea: the player has to do some timing based clicks that are not too hard but not too easy then it gets more intense.

Secondary idea: the level starts as an ordinary 4-6 star with easy and slow clicks and with new modern deco and maybe some ship gameplay that uppers the difficulty a little bit.

Some basic tradeoffs:
I would choose to spend a lot of time making my level look good and have good and enjoyable gameplay rather than it being boring and bad but i finish it fast

naive mist
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You should pick a theme for your level, for example your main idea could be planet themed, or city themed. Also, you should order your secondary ideas in order of importance, using the moscow method. You need to choose 2 tradeoffs, you want to have a good quality, but you can also either have it be optimized or take a small amount of time to complete.

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-ex nw 1439686927208157344

obtuse flintBOT