#Static Camera bug

3 messages · Page 1 of 1 (latest)

wooden raft
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Heyo! Merging my mc right now where as the first guy used a static camera trigger in the beginning. He used 'exit static' trigger afterwards as well. However, even though a 'exit static' should do the trick and not to spook anything in the level, it does!

Basically, every portal that isnt using 'free mode' gets glitched out, just snaps the camera down the ground. Yes i could put every portal on 'free mode', but many parts are not built around that, making alot of stuff just look out of place or floating.

Anyone know a fix besides deleting the static camera?

Cheers! Pepe_CowboyShoot

jovial mortarBOT
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Please follow the format by adding images/video showing your issue and giving a text explanation of your bug!

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@wooden raft

Edit your message to follow the EXACT format below, labels included.

#1127097880189083758 format

  • Title: Make a short title that explains what bug you're having.
  • Description: Describe the bug and provide context, images, videos, or level IDs.
  • Attempted Fixes: Explain what you've tried doing to solve this issue. You should also see the [faq post](#1199510794111553686 message) in this channel.) If you're providing a solution, explain the solution that worked for you here.