#Gameplay Objects 1

3 messages · Page 1 of 1 (latest)

final plaza
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My first gamemode was a spider because it is the quickest of the offered gamemodes, which helped me with the syncing, especially at the end of the part. I continued into a ball, since it's still good for syncing, but there aren't as many defined hard notes in the song as in the beginning, the notes are more wavy, if that makes sense.

I chose the UFO over the ship and swing, since it is the most responsive one, and it feels like you are contributing to the buildup in some sort of a way. I would be using the ship if it was a slow, dubstep drop, for example. I often keep the swing for slow-paced gameplay, so I didn't use it here.

I chose the Robot to be the final gamemode, since I can adjust the needed jump height based on the song, and as the song is getting to the pinaccle of the build-up, I increase the required lengths/heights of the robot to compliment that.

young canopy
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The explaination on why you chose the game modes is good, but you need to also explain why you didn’t choose the other game modes in that same part. You got some there but you’re missing a few

night cloakBOT