#Gameplay Objects 1

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drowsy agate
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Section 1:
I chose UFO because the bouncy feeling of the song fit well and the head-hitters syncing well to the song which I felt I couldn't get with the other gamemodes.

Section 2:
I used Ball because of the fast hits in the song that fit with rapid clicks and gravity changes. I didn't use the other gamemodes because I felt the wave was too sharp in its movements and the robot felt too slow in its clicks.

Section 3:
I used ship for the third section cause the beat slows down in this part which fits some slightly more curvy gameplay. I didn't use swing for this section because I felt it fit best in the last part.

Section 4:
As I said in the previous paragraph, I decided to use swing for this part because the song fit some fast but also curvy clicks that I felt fit the swing best.

Let me know if this isn't enough explanation for the exercise. 😁

fathom hillBOT
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@drowsy agate

"Gameplay Objects 1" complete!

You need 2 more required exercises for Grade 1.5. Use -exercises to see which ones you've done.

Redo This exercise can be repeated for extra points.

  • You gained 342 points (+142 bonus points from your streak). Use -points to see your total count.
  • Complete Gameplay Objects 2 as your next exercise!
drowsy agate
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-exercises