Section 1:
I chose UFO because the bouncy feeling of the song fit well and the head-hitters syncing well to the song which I felt I couldn't get with the other gamemodes.
Section 2:
I used Ball because of the fast hits in the song that fit with rapid clicks and gravity changes. I didn't use the other gamemodes because I felt the wave was too sharp in its movements and the robot felt too slow in its clicks.
Section 3:
I used ship for the third section cause the beat slows down in this part which fits some slightly more curvy gameplay. I didn't use swing for this section because I felt it fit best in the last part.
Section 4:
As I said in the previous paragraph, I decided to use swing for this part because the song fit some fast but also curvy clicks that I felt fit the swing best.
Let me know if this isn't enough explanation for the exercise. 😁
This exercise can be repeated for extra points.