#Gameplay Objects 3

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mint marlin
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127051068

carmine notch
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could you explain a little how your gamemodes are functionnal on each part?

mint marlin
carmine notch
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what I mean is how did you use the gamemodes properties in each part? (like air control for example)

mint marlin
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Ok got it

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So yeah in the UFO you mostly click once every beat, and I varied the placement of spikes and utilized gravity portals to make it more interesting

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And since you don’t align on a platform, you need to get a sense of the icon’s trajectory

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So it’s more “skill-based” in a sense

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Although there is a clear click pattern

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And the gravity portals also kinda work like green orbs

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And for the robot, I used the fact that you can jump different heights to match the feel of the music

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Also the fact that you can slam your head into a slope lol

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And I used the size portals mostly for visual music sync, it doesn’t affect the gameplay very much

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And the movement in the ship is very free but you generally have to go up and down to avoid the pillars

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The mirror portals make up a decent part of the difficulty in that part

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But are also part of the music sync (I tried)

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And in the wave I used slopes because they require the same kind of movement that wave has

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And I used the dual portals to make it look cool but also to switch gravity

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@carmine notch is that good?

carmine notch
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great

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-ex pass 1427775466160521397

mossy wadiBOT
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@mint marlin

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