Concentration: An Japanese countryside where you jump over old buildings and bonsai trees.
Brainstorming: Starting in an exploding rocket, you need to escape. After bursting through the front with a space suit you through areas on various planets till you find another rocket and instead of being saved you get roasted by the fire from the bottom of it.
Scamper:
I really don’t like the pre drop of deadlocked so. I would make it a bit more precise, I would add some moving Plattforms as in the ball part after the memory ship. I would also change up the monsters used as deco in the first cube section cause there pretty repetive. The gameplay maybe a bit more of ok the first cube because it feels very short and bland, I also feel like the wave part after doesn’t really blend in so well with the rest so I would do a faster and gravity change heavy cube gameplay through that part.
Researching star: circling an increasingly aging star till it explodes into a supernova. The finish is when we enter the Blackhole created by that supernova.