#Making a Level plan

12 messages · Page 1 of 1 (latest)

long heron
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Athmosphere:
mainly robot focused, chill music, slow gameplay speed (.5 or 1x)
second ideas:night style, hilly Landscape in bg, Player is in lower gravity
less focus on playtesting

mossy basalt
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“night style” is not a thing, do you just mean “it takes place at night”?

long heron
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less optimisation/playtesting

mossy basalt
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the gameplay description doesnt necessarily explain what the main idea is. it feels more like a secondary idea. since the main idea you chose is atmosphere it should have a description closer to that

mossy basalt
long heron
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and i mean that its more a dark style with stars in the sky and stuff

mossy basalt
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optimization is making sure your level runs well (does not lag) on all devices. playtesting is makjng sure your level is not bugfy

mossy basalt
mossy basalt
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suggest reading the required guides for this