Chosen Idea: Atmosphere
Main Idea:
Level where you travel across a beautiful landscape, but the weather isnt quite on your side. You must survive through the deadly weather cycle this remote world gives.
Secondary Ideas:
MUST: Force the player underwater for certain parts of the level with low gravity, but they also have to resurface for air occasionally otherwise they drown. Indicate time left using a bar similar to that in Minecraft, for example
OPTIONAL: If you are struck by lightning, an animation plays of your icon getting split in half by the lightning bolt. Not how lightning works but eh it would be cool
Tradeoffs: Optimisation and Time
#Making a Level Plan
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