#Pickup Counts Up Without Being Spawned Despite Spawn-Triggered/Multi-Triggered

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faint karmaBOT
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@formal igloo

Make sure your post follows the format!

- Read #1150177220418085006 (especially the [Solving Problems](#1268155631991521321 message) guide) before posting here!

  • Title your post informatively so people understand your main issue.
  • Describe your issue in clear language, and provide images/videos so others have enough info to help you. Without enough info, you won't get your issue solved in time.
  • Describe what you've done to fix the issue. Use the -faq commands to see common fixes to questions, and read fixes to common questions [here](#1199510794111553686 message).
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Creator FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
formal igloo
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Pickup Counts Up Without Being Spawned Despite Spawn-Triggered/Multi-Triggered

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Toggle Block settings

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The spawn is set to group 3 so it is supposed to be called by the toggle block