Concentration: a pirate-themed level starting off with a short cutscene atop a ship. the following gameplay is a mix of different elements like dodging sharks underwater, getting shot out of a cannon as a transition to another gamemode. finally, there's a bossfight section with a kraken which is straightforward and just relies on flying into a flintlock weapon or another cannon.
Brainstorming: well i asked my one friend about planets in general as i know he's very into space and stuff and he told me his 5 favourite things about different planets and space in general. he told me that extraterrestrial life is super fascinating (and i cannot agree more!), how clueless scientists were for most of history and then we made fun of uranus' name. basically a fullblown autistic convo about space. maybe a platformer level about extraterriestrial aliens would be cool!
SCAMPER: I generally think that Deadlocked is a near perfect level, however I'd substitute the coin which you collect in the first mini ship section. I'd make it so it's collected upon reaching the ball section, as now it's hard to see why you get the coin so far off in the cube section. I'd also GLADLY change the mini wave -> ship transition at 79% as it is abhorrent. in the section following it, i'd modify the ship gameplay to include some orbs, perhaps a yellow orb here and there, maybe a blue one etc.
Ramsey Method: alright so since im from poland i immediately got a result for the truck company Star and i thought it would be cool as hell to make a factory level where you move through a Star factory and there are lots of polish references https://pl.wikipedia.org/wiki/Fabryka_Samochodów_Ciężarowych_„Star”
#Making Ideas
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