#Using some gamemodes

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urban smelt
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TO VIEW VIDEO: https://drive.google.com/file/d/1L78dUI5v1t0Mvby5Hgm6oJ3212grgSik/view?usp=sharing

So for this layout for the start i chose cube, because it goes down in like a sync part which is pretty neat. Then i went into 2 blue orbs but they went straight into a gravity portal which makes it kinda like a gimmicky version of the yellow orb. Then the final part of the cube section is a triple spike. After this, i decided to go into ball mode because it fits the kind of fast but slow pace of the pre-drop of the song. Only some clicks in this section are synced together, at the end of the ball theres 3 sync clicks which are really fun to play. Next gamemode was ship because i feel like ship really fits the buildup of any song, also i made it increase in difficulty ending in a straightfly. For the final part, i chose cube because then i could make the dash orb kind of end the level with power.

wind bone
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-pass 1401211079060881439

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Not a Valid Exercise

Please specify a valid exercise name (one of the exercise names in #beginner-exercises, #intermediate-exercises, or #advanced-exercises.

wind bone
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-pass 1401211079060881439 Using Some Gamemodes

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Not a Valid Exercise

Please specify a valid exercise name (one of the exercise names in #beginner-exercises, #intermediate-exercises, or #advanced-exercises.

wind bone
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-pass 1401211079060881439 using gamemodes

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@urban smelt

"Using Gamemodes" complete!
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You need 1 more required exercises for Grade 2. Use -exercises to see which ones you've done.