#Layout Test

6 messages · Page 1 of 1 (latest)

lost kraken
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ExoThe420
Layout mdemon
123631914
balance and bugfixing

inland cargoBOT
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@lost kraken

Make sure your post follows the format!
  • State your in-game username, the level name, and the level ID.
  • Additionally, state what you need help with, such as bugfixing or recording with your icons.
  • You'll get XP for helping people with their playtest or recording requests.
lost kraken
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also it's meant to be medium demon (It's the first cube and ball)

covert perch
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its good but the first dash orb is really hard

lost kraken
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New code for updated version

tulip granite
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Thinks I noticed, Possible improvements:

  • Second black orb feels wonky, maybe delete or move the small Spike directly after it
  • Ball spider orb has a weirdly fast double click to it, give me more time to click again man
  • Gameplay as a whole is pretty inconsistent in difficulty, but i think that is at least sort of what you were going for
  • Ball dash orb Has to be clicked uncomfortably early, move it back a Block or Rotate it a bit
  • Spider gamemode doesn't really matter for the first like 5 seconds of it, replace orbs with actual spider
  • Dash orb after spider is pretty long but with good deco that doesn't have to be a bad thing
  • Ship was really suprising but would go hard if you move it to a little earlier because it would sync with the music
  • Wave is pretty cool but not very deco-able
  • Again a weird Dash orb (second robot one), maybe I just don't like dash orbs, idk but i do NOT like how early you press that

Comments:

  • A little too much orbs gameplay for my taste
  • Wave jumpscared me
  • At Ball, if you hit the first orb late, and the next two early, the jump after that becomes almost impossible because you jump from the slope
  • You got an inverted slope before second mini part in wave
  • If you found this helpful and have a newer version of the level, pls dm me, I would love to play it