#Making A Level Plan

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cosmic olive
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MAIN IDEA The level’s setting is in space, specifically in the spider nebula, featuring exclusively ship, ufo, and possibly swing gp. It would be mostly green as the infrared wavelengths, while not visible to the naked eye, have been assigned visible colors.

SECONDARY IDEAS There would be a parallax bg with stars, and it would change sometimes between things like nebulae (dust clouds), black holes, and quasars as a way to represent the player travelling through the nebula. It could have a high speed part where you have to avoid asteroids, and a lower speed part where the player can admire the visuals. I’d avoid having anything except ship, ufo, and swing as they wont feel like space. I’d say it’d need low gravity to not feel like you aren’t in space.

TRADEOFFS I would choose quality and time because for quality I would want the level to look nice because I’ve always wanted to make a really good level, I just haven’t gotten to that skill level yet, and time because with levels when I take too long to make them I usually end up just not finishing it or worse, rushing the rest making it be horrible.

deft tartan
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-pass 1397072434728931389 making a level plan

wet tinselBOT
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@cosmic olive

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