#playtesting

6 messages · Page 1 of 1 (latest)

lament oracle
#

creator: m3l00n
level name: Empxress
id: 117494303

I want someone to playtest it and fix bugs if there are any and maybe give some feedback on improving gameplay, thanks.

steel rainBOT
#

@lament oracle

Make sure your post follows the format!
  • State your in-game username, the level name, and the level ID.
  • Additionally, state what you need help with, whether that's playtesting or recording.
  • You'll get XP for helping people with their playtest or recording requests.
lament oracle
#

it just feels like im messing things up

hazy rock
#

couldnt even get the first jump in lol

shell coral
#

My playtesting recording exceeded the data limit 😭

#

Anyways its a really fun demon level, I love the dual and the cube part with the diamonds. I think that the beginning could do with some indicators, or you should add ground spikes. Idk whether you're going to decorate this, but if you do, make it clear where you should go and where you shouldn't. The most important parts of a level are the beginning and the end, and both are kinda evil in this level. The ending is redeemable, lots of levels do memory at the end, but the beginning leaves a bad first impression. Also, the ship section near the end felt a bit odd, but that's probably just a skill issue on my part (I really struggled with this level). In summary, I think that the song representation and gimmicks in this level are cool, and it feels like a puzzle to try to figure out how they work, but you should revamp the first part in my opinion. Excellent work!