#RE GHOUL (Hiirakos Layout)
9 messages · Page 1 of 1 (latest)
@mint bough
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The layout is readable but at some parts unbalanced. And the camera transitions should be smoother.
wich part was unbalanced? was it the 1st ship? the robot
?
- Maybe make the intro skippable at the beginning, it’s a bit too long with nothing happening
- Mark where a dash orb ends, cause I got caught off guard multiple times by dash orbs that ended abruptly. U can do smth like place a gravity portal where it ends.
- The area between 14 and 18% is not very sight readable, but after a practice it’s not too bad. Up to you if u wanna change it. The main problem is that it’s hard to recognize tp portals for what they are, and that the ufo clicks do not necessarily align, leading to having to do multiple unintended and out of synch clicks.
- At 20% you used those letter blocks that swap your gravity to the block you are touching. Don’t use them. Replace that with a blue pad.
- Improve the transitions from wave to ship at 33% and 36%, they feel hella wonky
- At 53% you again used the forbidden sticky block. You can replace it with an gravity reversal portal.
- From 51 to 56%, there is a big buildup beat in the bass, and while you do attempt some synch to it, for the most part it’s completely off. Modify the gp to suit the beat more there.
- At 61%, 76% and 78% there is a cube portal with a pad in it, yet the pads can’t be seen. Make them visible.
- Make the green orb at 66% more forgiving, because of the gameplay rotating it’s hard to tell when you have to hit that orb, while if u don’t buffer it you die.
- At 72% you use a mini wave spam to go with the music, but the part it goes with is right after the mini wave (the quick paced beats in the bass). Maybe move the gp around there to suit it more.
- The transition to ship at 74 is also offset to the transition in the music.
- The waves at 33% and 36% need a slight nerf. Just a slight one.
- At some point it feels like the gravity increases, which messes up some clicks. It could be just me though, so take that with a grain of salt.
As a sort of conclusion, you level needs synch fixing in a bunch of places, replacing of sticky blocks, and some slight sight reading tweaks including indicators as to where dash orbs end
Hit the character limit with that one 💀
Added 500 xp to therpotato, they are now level 17 with 14,164 xp.