#I need help with bug fixing, structuring and playtesting, please
6 messages · Page 1 of 1 (latest)
@south saddle
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Gameplay: there are a few annoying spots, such as in image 1 , where it is sort of blind. Also, you don’t actually have to click her (image 2). The final critique is that this part is so so unbalanced, it’s really hard to tell what to do here (image 3).
However, this level had a lot of positives. Those waiting segments were surprisingly good (image 4) and that dual ship part with one being ship and the other being the cube (or so,e variation) was so unique, I absolute LOVE it.
In terms of structuring, it seems pretty incomplete. It’s kind of hard to tell what the “mood” of the level is, so it’s better to know what the level will be like first. For now though, any structuring works as long as it is semi-unique to the part and looks varied
What do you want the level to be?
I would like the level to be an effect layout, I have some ideas but I needed someone who helped me playtest, structure and bugfix the level before decorating, the level would be a light blue and gray color and that's mostly it. @stone cargo