#Playtesting

65 messages · Page 1 of 1 (latest)

hard sandal
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User: therpotato
ID: 116902589
Name: Unnamed 1

I want some feedback on balancing gameplay, potential buggy areas, blind jumps, parts that are hard to sightread, musical representation, synch and other gameplay problems.

IMPORTANT: please be very critical, I want to know even the slightest problem without any sugarcoating. I am still very new to creating (this is my third layout), so I want to do my best to build a good foundation for creating.

astral templeBOT
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@hard sandal

Make sure your post follows the format!
  • State your in-game username, the level name, and the level ID.
  • Additionally, state what you need help with, whether that's playtesting or recording.
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hard sandal
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Btw the vid is there so that you can easily refer to a percentage and so I can quickly see what part you mean, it is not there for you to judge the level. Please actually play the level, don’t judge from the vid

hard oriole
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ok i have a few things. 1. you are thrust right into the gameplay, so i feel like you should have an intro where you can see the gameplay ahead of time. sort of like the beggining of gd gangster rap but for a harder level. also maybe try making the song fade in. 2. the wave is way too much of a chokepoint, so i'd suggest replacing it with a gravity portal. 3. at the 71 wave, probably make the last click on that wave auto. 4. at 84, in the transition into robot, make it so you cant acidentally go mini.

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also at the end, maybe wait for a calmer part of the song to end it with. I love the last 5% so prob move that to where the end will be.

hard sandal
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Thanks a lot for ur feedback

hard sandal
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Is it possible with a trigger?

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Nvm the fade in works now

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Dunno y it didn’t work earlier

hard oriole
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can you playtest mine?

hard sandal
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Send me the id

hard oriole
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Its on the playtesting request tab 2 spots above yours

hard oriole
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what difficulty is this trying to be? rn its somewhere between easy and medium demon, id say a tier 4 on the gddl

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cool i just beat it

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i think, besides what i already said, the straight fly is a bit boring

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also at 24, you could extend the platform a bit

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also at 57, the black orb could go out a bit more

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at 9, the green orb is rly tight

hard sandal
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Thought if I extend its length it will be an easy demon

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Which is my target

hard sandal
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I haven’t heard of it before

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What does tier 4 correspond to

hard oriole
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the nightmare is tier 1

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and tidal wave is 35

hard sandal
hard sandal
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Can u give me an example of tier 4?

hard oriole
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tier 4 is a harder end easy demon

hard sandal
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Alr i c

hard oriole
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like Death Moon is 4

hard sandal
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Btw can u tell me y the straight fly is boring?

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As I said earlier, it’s only 2% of the level which shouldn’t be enough to be boring

hard oriole
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its just a 2 block straight fly with nothing in it

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i think you could add something in it

hard sandal
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Alr ig so

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I Will brb i gotta eat

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I Will perform all modifications after that then send it so u again

hard oriole
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ok when u get back, i friend reqested u

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in gd

hard sandal
hard oriole
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yay i did some of the things and im fixing the ending part now

hard sandal
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Apart from the ship thing I modified the level according to ur recommendations

hard oriole
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i have fixed the spikes following you, i made the dash orb at the spider better, i added a pad at the intermediate cube, and I fixed the thing where you could hug the bottom

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also i made the saws at the end visible

hard sandal
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Yay

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I will go try it out in a bit

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Just finishing up ur modifications on my level

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Uploaded it

hard oriole
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sorry but i cant upload it yet i need like 30 mins

hard sandal
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Alr np

hard oriole
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hi

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I'm back.

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level updated

hard sandal
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W

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Imma check it out in 30m

hard oriole
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I checked out your lvl its great

hard sandal
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Oh shit I’m really sorry i completely forgot about reviewing urs

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Lemme go do that rn