#Gameplay feedback on my level

1 messages · Page 1 of 1 (latest)

stiff dew
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I wanted gameplay feedback on a demo i did of the actual level for feedback purposes (obviously)

The level name is: 'Subsurface'
Ande the id is: 102808580

If you can't find it my account username is andrezitotis 👍

foggy drum
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Pretty neat! The mechanics of wall-kicking and double jumping are well implemented.

However, I feel like you could implement the spikes a lot better, since you have the sound effect and pickup trigger stacked on top of each other for every single spike. This isn't very good practice, as if you want to implement a new mechanic with the spikes, you'd have to go through each one to place yet another trigger.

I would suggest going about it like this:

Use collision blocks set to Collision ID 2 (or whatever free slot you have) on each spike, and set a collision trigger to trigger the group with the SFX and Pickup trigger in it (which are both Spawn Triggered and Multi-Triggered) when either P1 or P2 crosses it (you can checkmark both P1 and P2 to make sure both can touch the trigger block.)

stiff dew
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Yea that's a good solution

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Sorry for the REALLY late reply

foggy drum
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It's fine! Glad to help