#Music sync problem

30 messages · Page 1 of 1 (latest)

thorny heath
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why does speed changes in the level break the music sync in the editor if ur using rotate gameplay triggers?
it syncs fine when u play it, but when trying to see where the music ends up in the editor its comepetely off sync

mystic quest
thorny heath
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But as soon as I add a speed change it like makes it off sync, like is there a way to do the same with speed changes with like channel orders or something

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So it changes when its supposed to

mystic quest
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does this happen in the editor?

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because you might have forgotten to check "EDP" in the edit group part

mystic quest
thorny heath
mystic quest
thorny heath
native hemlock
mystic quest
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oh that also could be a reason

native hemlock
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It's the only reason

thorny heath
native hemlock
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That's self evident

thorny heath
native hemlock
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Setup issues then

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I can't help with that

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Place it on 4

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Btw

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How is that difficult to understand
The channel you're on when you go through the speed portal
That's the channel the speed portal is supposed to be on

thorny heath
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its not difficult to understand, its just that when i want to playtest the music to see where it is in the level, i have to go way back into the level before any of the rotates happen, then it syncs, but if i go further in after the rotates, it doesnt sync and it just makes it annoying to build gameplay that syncs well effectively, i was just trying to find a solution but if there is none then its fine

native hemlock
thorny heath
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or atleast its more like the music doesnt start where it should start?

native hemlock
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Use playback in EditGroup

thorny heath