I am making a platformer puzle layout, and I am strugling on a gravity swap mechanic. If you press a block, it will rotate the arrow circled in the screenshot, but I also set up a sequence trigger to enable the coresponding arrow trigger that would flip your gravity correctly (The value of the arrow trigger doesn't change when being rotated). I tried to put a spawn trigger that enables an arrow trigger, and made a set of toggle triggers that would disable the previous arrow triggers so that only 1 could be active, but when I press that block, and the spawn and toggle triggers would all be in the same group and activated at the same time by the sequence trigger, all of the arrow triggers are disabled and your gravity doesn't switch. Any idea on how I could structure the triggers differently?
#How can I make the sequence trigger "swap" between different arrow triggers?
17 messages · Page 1 of 1 (latest)
use an item id to represent one arrow trigger
like
"if we want to activate this arrow trigger the item id has a value of 1"
and then put an item compare trigger in the sequence
activate the corresponding arrow trigger if the item id has a value of 1
and put the other one in the false id
if i understand your situation right this should be the best way to deal with it
alternatively if all you want is to swap gravity
use the green gravity portal
Yea by swap gravity I also mean direction
And yea thank you
I hope the post wasn't confusing
did this work? @supple tapir
if you need help implementing it i can help you out