#"ENTER THE LIMITLESS" Playtesting Request

20 messages · Page 1 of 1 (latest)

sinful cypress
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ID: 100205903
Video: https://www.youtube.com/watch?v=J9NrfOc5Qno

ok so this is my new project that ill be working on !! rn the gameplay and structuring is mostly in a first draft, but its still good to know what sections i should adjust. btw, the difficulty is aiming to be around medium to hard demon just letting yall know

there are things that you should know. mainly, i dont care about any swag routes, or if you skipped an orb or you skipped something small. if you manage to skip something or do something wrong and you die, thats not a problem, its only when you skip like huge parts and stuff that you should let me know.

if yall have any more questions just ping me !!

the structuring and colors are up for change as those are mainly for presentation. decoration of this layout will most likely change both the structuring and the colors. this also means that most of the seemingly empty parts (like the transitions, the part before the 2nd drop, etc) will have fitting decoration, and will not look as awkward.

SOO...

▶ Play video
turbid moss
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The layout is solid, but some things could be better.

I personally think that click indicators would work a little better than text saying "Click to the beat." Practice runs of the level are rough without the practice music unlock.

The back and forth part at 40% is a little hard to read, and the icon goes in places that some players wouldn't expect.

My only other issue is the last part. The teleportations are definitely interesting and unique, but I feel that they could be indicated better, like color coding the circles ore some arrows.

These issues are only mild though, and the layout is overall fun to play once you get used to the gameplay.

sinful cypress
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there are a lot of things like structuring and transitions which are all saved for the deco imo

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the tower part at 40% sort of falls in this realm; in the deco im planning to have the gameplay light up as you approach it, so its clear which parts youre on, but i understand if the tower section can be confusing

turbid moss
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Out of curiosity, what style do you plan on decorating the level?

sinful cypress
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hold on

turbid moss
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Rainbow is interesting

sinful cypress
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"this level is intended to be rainbow-effect based, having a very psychedelic feel. for the exact theming I'm feeling something similar psychosis; as the level progresses we get further distanced from reality and the effects get more crazier."

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its not solely rainbow, i used that word to describe the whole color spectrum

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cuz im not sticking to 1 sole color

turbid moss
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That's really cool

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I honestly can't decorate very well, so I usually just stick to making layouts

sinful cypress
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one of the main reasons why i started this project was so i could have a good showcase of my creating abilities

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(almost) no limitations

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cuz tbh im not proud of my current works

turbid moss
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Well good luck on this

sinful cypress
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thanks