#Rotate trigger loop was working fine until...

14 messages · Page 1 of 1 (latest)

faint cypress
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i have a platform in my level that rocks back and fourth on loop using rotate triggers but when i play the level the parts don't rotate with the center part and just stay upright (i cannot record and the platform works just fine in playtest mode.

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this is what the bug does when it rotates btw

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and here is the loop (group 22 is the center part and 21 is the target id

stuck hatch
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its impossible to rotate solid blocks

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you may try edit group -> extra -> no touch on your platform, this way it will rotate but won't have any hitboxes

faint cypress
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idk if i can do that because you need to jump onto that platform

stuck hatch
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ok can you clarify what you want? something like in this part of the tower level?

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if you want this or something close to that it's just easier to use the keyframe system

faint cypress
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basically that platform is on a loop where it rotates 25 degrees then -25 degrees twice and then 25 degrees again

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every 0.5 seconds

stuck hatch
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well i guess there's really no better solution than hiding the actual solid blocks and showing only the no touch ones, though hitboxes will be kinda weird

faint cypress
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nice it worked

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idk y it crashed me the first playtest LOL

stuck hatch