Basically the title. I have a chimney for a part I’m building and I’m using the new 2.2 trigger to create smoke. This smoke moves slowly so it does not appear quickly, however the player is moving pretty fast. Because of that the particles don’t seem to appear.
So, I obviously tried looking up how it could be done and found a video that says you use use animate triggers to start the triggers spawn so maybe the partials can begin generating before the trigger is on screen so that way they can be somewhat developed before the player sees it so it looks like smoke. Nope. Didn’t work, don’t know if I did it wrong or what but I can’t get that to work. I’m stumped and would love to use this feature as if I did it any other way it’s going to be a trigger nightmare.
Attached is a video showing what the particles look like in the editor (developed) and what you see in game passing (nothing)