#The Ultimate Playtesting Experience

15 messages · Page 1 of 1 (latest)

stable sparrow
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I've been sending my level a few times in #pro-feedback to get people to playtest but since this is a puzzle level that I'm constantly updating and building upon I just decided to make a post about it so I can always just ask here for more playtesting when needed.

As of this post, I just finished the third room and I just need someone to play the whole level and actually try to figure out the puzzles instead of brute forcing them and then just telling me if there's anything to improve in terms of gameplay and/or ideas for puzzles and also hunting bugs and exploits because I'm sure there will be many...

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hot juniper
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this is too long man. But its cool tho

stable sparrow
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this is gonna have 25 rooms and 10 floors

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not counting the outdoor segments

hardy solstice
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Just played through it.
Room 1
Good introduction to the buttons.
A bit confusing otherwise.
The condition for the ending is unclear.

Room 2
Good introduction to the projectile thingies
Ending is also quite cool

Room 3
Part one is somewhat buggy, but at least the correct solution works.
Also can be a bit hard to move around the area.
The green box at the top (that rotates gameplay) is confusing
Budget Spider orbs
Second part is actually really fun.
The red orbs in the second part have a somewhat unintuitive timing

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Also version 50 is the highest I've ever seen

undone girder
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ooo intersting
ill play once i get back from school

stable sparrow
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I wanted to make this fully cube but ig it would be quite limiting

stable sparrow
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i update my levels until they get finished

hardy solstice
stable sparrow
stable sparrow
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When I continue the level after finishing my main project I'll revamp that part