#Remapping bug making count and collision triggers not work properly

8 messages · Page 1 of 1 (latest)

sharp vault
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Sup. I made a trigger setup that is triggered by a Spawn that involves a Count. When the spawn trigger doesn't have any remaps, the count trigger works fine, but when the spawn trigger does have a remap included, even when I'm not using any of the IDs remapped, the count trigger only works one time, which shouldn't be the case. This also happens using collision triggers, as seen here: https://discord.com/channels/414295025883545600/1196176722937266196. Everything else works fine.

Does anyone know what is happening? As both Count and Collision are triggers that are checked constantly, the remapping may be hindering that process, but I really don´t know.

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distant osprey
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What exactly do you want to do

sharp vault
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Sorry for the late response. I am using a Spawn that triggers a SequenceTrigger , which cycles between 5 spawn triggers. The first spawn trigger moves group ID 20 down and enables a count trigger that, when pickup ID 5 reaches 1, adds one to pickup ID 2. The rest of the spawn triggers remap ID 20 to 21, 20 to 22, 20 to 23 and 20 to 24 respectively. Groups 20 to 24 are assigned to the orbs

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Here's a clearer setup. When pickup ID 5 reaches one, the count trigger will add one to pickup ID 20. This way, the spawn triggers that remap 20 to 21-24, will add one to pickup ID 21-24 instead and this will show when the count trigger is working

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When I remap any IDs in the Spawn that has touch enabled, the count triggers stop working, except for the first one, which is the one triggered by the Spawn that doesn't have any remaps (the one that says 20-20 below it). This happens with any ID, even the ones that I'm not using in the setup, and the ones that are greater than 9999

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Here's a similar setup, using Collision instead of Count . When block ID 1 touches block ID 20, 1 is added to pickup ID 20. When remapping ID 20 to IDs 21-24, 1 will be added to pickup ID 21-24 when block ID 1 touches block ID 21-24 respectively

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The same thing happens, when remapping any ID in the Spawn that triggers the whole sequence, only the first collision trigger works

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Remapping bug making count and collision triggers not work properly