Overriding items (both by pickup and item edit triggers) causes activating count triggers that check values between initial one and new one. Although it can be avoided by using instant count triggers instead, it makes trigger system more complex. I have a strong feeling this is not how its supposed to be but maybe i am missing something out.
#Overriding items
5 messages · Page 1 of 1 (latest)
that's been a thing since 2.1; if you have an item set to 0 and increase its value by 5, a count trigger set to activate when it reaches 3 will still activate
since it still technically passed by 3
But why does it activate count triggers when you literally override an item? Thats just counter-intuitive
The way an override is coded likely is along the lines of "take the current value, find the value you need to add to set it to a new value, and then add the two"