#Can i reset the rotation of an object/objects?
37 messages · Page 1 of 1 (latest)
can you show your rotate trigger settings
hold on
group 65 is the bottom left triangle
49 is the group of one of the portals
try making it dynamic
it works sometimes but it randomly rotates 90 degrees
can you show a video again please
do these objects rotate at all
no
for the projectiles?
for the rotations here
oh ok
from what i can glean in your video, you're shooting the portals faster than twice a second (the duration you put in there)
which may break smth
i set the duration to 0.0 and shot the portals slower
hm
Can you show the logic you're using for the collisions please
as well as how all the rotations are connected to those
preferably in a vid
alright
is this good?
the rotation is based on the point where the projectile lands on
how come i only see two rotate triggers here?
shouldnt there be four
im trying to work out one wall to make the others
i was thinking of having a toggle trigger depending on which wall is hit
so say, wall 1 is hit: toggle rotate triggers for wall 1 (following the triangle corresponding to that direction) then actually rotating it
if it keeps on bugging i have a slightly harder different idea for it
alright
i think i might scrap the follow mode thing and track manualy the rotation of each portal and rotate it in the amount of degrees necessary to face the correct direction
that could work as well, best of luck with that
thanks
but thats for tomorrow, ive done enough for today