#adv follow bug maybe?

28 messages · Page 1 of 1 (latest)

chrome shore
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im making a homing missile which is introduced on a platform that rises from the ground, i have make it and it work but when the adv follow trigger is spawned the missile rotation instantly snaps towards me and it want it to smoothly rotate like the adv follow trigger is supposed to do

finite ember
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like this?
so basically, you have a rotate trigger with aim mode on that aims at the player for .5s or whatever time you need, then enable the duration lines to show the exact time of the rotation and place the advance follow there.

chrome shore
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but i want it to be moving when its rotating towards me like imagine some world leader setting off a nuke, like it goes up and then like turns to go to the place its supposed to go

finite ember
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okay so this is what I've come up with, the rotate and right adv follow are the same. the left adv trigger is the same, but the rotate dir option is disabled, it also has the group of 2. the stop trigger stops left adv trigger to prevent it from stacking from the right adv trigger

chrome shore
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alr i will test now

chrome shore
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like that

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and the rotation looks a bit like janky idk how to explain it

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also ignore the absolutely TERRIBLE art for the missile i was juts testing smt

chilly leaf
# chrome shore

Add a parent group where you want the missile center to be

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The P button next to add group in EditGroup

chrome shore
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alr

chrome shore
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wait

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the outline isnt rotating

chilly leaf
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You need to add the whole missile to that group too
But non parent

chrome shore
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i have

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but i think its because im using the normal border line things that are static objects

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is there any way to make the stattic object rotate

chilly leaf
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Make them no touch and see if it fixes

chrome shore
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yeah that works

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what does no touch do

chilly leaf
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So the player can't die to it and you can rotate it

chrome shore
chilly leaf
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With passable you can still stand on the block