#adv follow bug maybe?
28 messages · Page 1 of 1 (latest)
like this?
so basically, you have a rotate trigger with aim mode on that aims at the player for .5s or whatever time you need, then enable the duration lines to show the exact time of the rotation and place the advance follow there.
but i want it to be moving when its rotating towards me like imagine some world leader setting off a nuke, like it goes up and then like turns to go to the place its supposed to go
okay so this is what I've come up with, the rotate and right adv follow are the same. the left adv trigger is the same, but the rotate dir option is disabled, it also has the group of 2. the stop trigger stops left adv trigger to prevent it from stacking from the right adv trigger
alr i will test now
when i do that it just makes the missile look like this
like that
and the rotation looks a bit like janky idk how to explain it
also ignore the absolutely TERRIBLE art for the missile i was juts testing smt
Add a parent group where you want the missile center to be
The P button next to add group in 
alr
it doesnt work
wait
the outline isnt rotating
You need to add the whole missile to that group too
But non parent
i have
but i think its because im using the normal border line things that are static objects
is there any way to make the stattic object rotate
Make them no touch and see if it fixes
Makes the object have no hitbox and act like a detail object
So the player can't die to it and you can rotate it
isnt that just what passable does?
With passable you can still stand on the block