#Stop X movement but keep Y movement?
17 messages · Page 1 of 1 (latest)
Try using multiple
s to continuously change the player's direction in that section
That doesn't seem to work. All of the ones that point right are activated, then all of the ones that point left.
You need to use the channels properly in the trigger
see #1082003254587703406 gp triggers 1
How do you suggest I do it then? I looked where you linked and I don't see how channels could help.
?
This is literally what channels do lol
Lol sorry, I was confused about how using channels would make it trigger multiple times. I didn't even check for multi trigger under touch trigger because I didn't want it to be touch triggered. But I can make this work. Thank you!
Np
Okay, now I have a new problem. Using a spider orb breaks the system. Currently I have the arrow triggers locked to player y so that they stay with the player, but I guess the spider orb moves the player too fast for the triggers to keep up
Use
instead of lock to player Y
Current issues are that you fly off after you fall for long enough and that momentum is carried after each spider orb
Fixed the issue of flying off after falling long enough
Fixed the other one.
How did you fix the spider issue?