#making a preview effect how to exit static after camera

6 messages · Page 1 of 1 (latest)

solemn fractal
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What it says at top

hot stump
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place another static trigger where you want to exit it and when editing the bject, check exit static. you can set the easing time and type

solemn fractal
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basically player touches one side it goes to that area whic its static and the other is to turn off static but its a blindspot

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is it possible to have it exit static with just one?

hot stump
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no I don't think so. it will exit all static cameras that were previously used. unless you don't place the static that should stay, you can't
but it's possible with X or Y only

solemn fractal
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I think I found a solution just use a zoom trigger and move where the camera is so you can see the player at least a little better