#making a preview effect how to exit static after camera
6 messages · Page 1 of 1 (latest)
place another static trigger where you want to exit it and when editing the bject, check exit static. you can set the easing time and type
basically player touches one side it goes to that area whic its static and the other is to turn off static but its a blindspot
is it possible to have it exit static with just one?
no I don't think so. it will exit all static cameras that were previously used. unless you don't place the static that should stay, you can't
but it's possible with X or Y only
I think I found a solution just use a zoom trigger and move where the camera is so you can see the player at least a little better