#Toggle trigger issue
79 messages · Page 1 of 1 (latest)
whats under group 20
oh its the move trigger
but i actually dont need that spawn trigger anymore
Can you show the triggers under Left To 2
sure
okay this is the move trigger that moves block 1 to block 2
here's the collision trigger that detects when block 1 collides with block 2
which will spawn group 19
which is this toggle trigger
and the toggle trigger SHOULD trigger group 18 (the other move triggers) off
and it does
but it still breaks
the other move triggers?
the ones that move block 1 to block 3
and block 1 from block 3 back to the starting position (block 4)
What do the event triggers do
they detect when you press left or right
so block 1 should move left when you press the left arrow
its kinda like 3 lanes
and you can use the arrow keys to switch between them
What does left to 2 event trigger
oh
wait
i think i figured out the issue
i just realized i forgot to set a different group for that even trigger lmao 😭
sorry
gg
sorry
yeah it makes block 1 move back to block 4 when right is pressed
that didn't even answer my question 😭
Oh sorry i misread it 😭
Left to 2 detects when the player presses left
but what GROUP does it toggle 😭
I feel like I might be able to help but I don't understand what you're doing
(nearly none of the explanation helps)
wait, this kind of looks like one of those cup shuffle games, are you trying to disable certain movements based on the current position of box 1?
@idle gull
No its more like subway surfers
ah, so are the death collision boxes falling onto the slots kind of like a rhythm game?
I have an idea of a probably simpler system for the player's location
provided there's three rows, you can have Left, Up, and Right correspond
you might be able to utilize Advanced Follow to move stuff to the target column, making each control disable other advanced follows and start its own
I guess yeah
I haven’t really made them yet though
I kinda wanna have it so you cab switch lanes with left and right
Instead of moving to a position I could have it move in steps of 30
That would make it a lot simpler
But im worried that it might break
the one I was talkin about?
I'm not sure what you mean by steps of 30 lol
well either way, gl with the project ^-^
Thanks!
No I meant the thing I was talking about instead of it moving to a position it moves in steps of 30
But
There is another issue
If you spam the buttons you can break it
Nvm this breaks a lot
Tbh the other method is probably easier
And more straightforward
I mean, if you use the follow method, it can only go to a static set of points, right?
set up another advanced follow for the actual player that has easing
and boom, column selection + movement
you can also set a max speed so that the player moves the same distance consistently - a movement all the way across would take two times the amount of time that going to the middle would
Sorry im not really sure what you mean 😭
this
@idle gull
What does up do?
when you jump
Oh i didn’t even think about implementing jumping lmao