i've asked in GD creating before but never got a response
i am making a level where the player has to get from point A to point B in arouned 60-90 seconds, i'm currently wondering whether the level is fun to speedrun, so i want to have general examples on what i should be aiming for in terms of gameplay so i can come to my own conclusions
so i would like to ask, what makes a level (or game) fun to speedrun? what makes a level (or game) unfun to speedrun? be sure to include both geometry dash and non-GD examples within
additionally, i would like to ask how i'd implement routing into the level? my idea is that the person with the fastest route would by default have a faster time, even if the player isn't as skilled as the person running a slower route, i'm thinking that this would make it more interesting to run. but i don't want to add random maze parts to the level!
thank you for reading (if you see this) and i'm excited to hear your response!