#Trigger order not working as expected

25 messages · Page 1 of 1 (latest)

rotund chasm
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trigger order works during editor preview, but not when in game or during editor play testing, expected behavior or am i missing something?

rotund chasm
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i thought about figuring out channels thinking if that may be what im looking for, but it seems its meant for gameplay rotation

red vessel
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Yea channels is for rotation

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I honestly don't know what order is for

rotund chasm
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the guide says "ORD: This option only appears for Gameplay Objects and Triggers. It sets
an Order in which the objects get activated"

based on it, and previous usage in the gdps editor, i suppose it would be used in cases such as these, like using a reverse orb/trigger, and it seems it works as intended due to the music preview line behaviour, but it appears it doesn't work as intended during playtesting, which i find weird

red vessel
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I think order may be for if things are activated on the same frame

rotund chasm
red vessel
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Just make it "Channel only"

rotund chasm
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oh alr thanks let me try

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i just figured out i would use order because of the gdps editor

red vessel
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uh

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idk whats happening

rotund chasm
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the custom orb should spawn the arrow trigger, which changes channel to the one where the pulse is placed, but i expect it the pulse to be triggered when you get past it, not instantly after changing channel

rotund chasm
red vessel
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honestly idk

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and im also like

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busy doing other stuff as well

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sorry

rotund chasm
red vessel
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alr, hopefully it does

rotund chasm
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THAT WAS SO STUPID I HAD TO ROTATE THE ARROW TRIGGER TO THE RIGHT DIRECTION ASWELL

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@red vessel ty for guiding me in the right direction i can't believe this took me so long to figure out, you can mark this as resolved ig