#Trigger order not working as expected
25 messages · Page 1 of 1 (latest)
i thought about figuring out channels thinking if that may be what im looking for, but it seems its meant for gameplay rotation
the guide says "ORD: This option only appears for Gameplay Objects and Triggers. It sets
an Order in which the objects get activated"
based on it, and previous usage in the gdps editor, i suppose it would be used in cases such as these, like using a reverse orb/trigger, and it seems it works as intended due to the music preview line behaviour, but it appears it doesn't work as intended during playtesting, which i find weird
for things like reverse orbs you'd use channels instead
I think order may be for if things are activated on the same frame
in that case, how do i switch channel without a gp rotate trigger?
You can use the arrow trigger
Just make it "Channel only"
oh alr thanks let me try
i just figured out i would use order because of the gdps editor
@red vessel it seems to work, but the pulse triggers instantly
the custom orb should spawn the arrow trigger, which changes channel to the one where the pulse is placed, but i expect it the pulse to be triggered when you get past it, not instantly after changing channel
@red vessel i tried to explain it as simply i could, i tried to figure out if any other triggers could be affecting but it doesn't seems like it, im still trying to figure out channels, i could provide a copy of the level if that does help but i don't want to make it more confusing
my bad, i think i just figured another approach though i might try that and see if that works
alr, hopefully it does