#How to make music playback account for reverse orbs/pads?

13 messages · Page 1 of 1 (latest)

fervent yew
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I've noticed that the music playback doesn't "bounce off" the reverse orb and pad I've set up, and this does mess up start position sync later on. How do I fix this?

fervent yew
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hello?

silent fog
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P sure reverse is bugged
Use the arrow trigger with channels instead. Unless you enjoy playtesting your level from the beginning

fervent yew
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I guess I just have to come up with a system that works only with music playback

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thanks anyways

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Is there a way to make audio playback not catch some objects?

silent fog
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Wym not catch

fervent yew
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Ok I figured it out
1 - Group 0, Set to group 100 (or whatever you want); Basically sets the playback to group 100
2 - Set to group 0; Touch activated by the player (can't be the direction trigger by itself because the playback detects it for whatever reason)
3 - Group 100, Set to group 101; Changes the direction of the playback only
4 - Group 101, Set to group 100; Same as above

The player reverses by the orb and the pad

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(The activation line doesn't show up for 4 because fuck you I guess)

fervent yew
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nevermind, the line bounces off this one for whatever reason

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ok apparently reverse orbs DO bounce the playback line off, but only when it comes from the right?

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NEVERMIND, not anymore

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nevermind, everything works fine now