#Sequence trigger Shenanigans

20 messages · Page 1 of 1 (latest)

woeful reef
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I’ll explain in detail here

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Each time the player attacks the enemy

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There is a 50/50 random trigger that determines if it hit or miss

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When it gets hit there is a 75/25 random trigger that determines if it will attack using a projectile (a spike in this case)

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So if you hit the enemy

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If it shoots the projectile or not

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I want the health to decrease

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So I used a sequence trigger to make the movements on the hp bar

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But the sequence trigger doesn’t work

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Only sometimes it does

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If anyone knows I will be very hapy

woeful reef
woeful reef
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I’ll read this again

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Alr

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Ok so the counting in the sequence trigger was a bit off

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This is resolved

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Ty