#Sequence trigger Shenanigans
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I’ll explain in detail here
Each time the player attacks the enemy
There is a 50/50 random trigger that determines if it hit or miss
When it gets hit there is a 75/25 random trigger that determines if it will attack using a projectile (a spike in this case)
So if you hit the enemy
If it shoots the projectile or not
I want the health to decrease
So I used a sequence trigger to make the movements on the hp bar
But the sequence trigger doesn’t work
Only sometimes it does
If anyone knows I will be very hapy
Each time it gets hit the sequence trigger is supposed to activate a certain group
double check everything you have against this id say