#Static camera works on editor but not in-game

14 messages · Page 1 of 1 (latest)

unique phoenix
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I'm trying to create something similar to the part in Knock em where the camera stays static and the player goes underground. As you can see in the video, what Rob does is he puts an object as the center id and sets the static camera trigger to lock onto the y-axis.

When I do that in my level it works as intended in the editor but when playing in-game the camera follows the player around. I don't think it's a bug since it works completely fine in Knock em so that means there's something I'm missing... Any ideas?

mossy parrot
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that worked for me

unique phoenix
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Just fixed it. Turns out it's surprisingly dumb... Portals can't be used as center objects for static cameras. When putting any other object it works. Idk if this is a bug or not but I'm gonna report it anyways

mossy parrot
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Portals are counted as two objects ingame

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But only one in the editor

unique phoenix
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What

mossy parrot
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Bc they have another half that has to render

unique phoenix
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Why's that?

mossy parrot
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You can use it to detect when someone’s in the editor; I used that for my own solo

unique phoenix
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So portals are divided into two half. Doesn't make sense but Rob does Rob stuff

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Anyways, thanks for the help :^)