I'm trying to create something similar to the part in Knock em where the camera stays static and the player goes underground. As you can see in the video, what Rob does is he puts an object as the center id and sets the static camera trigger to lock onto the y-axis.
When I do that in my level it works as intended in the editor but when playing in-game the camera follows the player around. I don't think it's a bug since it works completely fine in Knock em so that means there's something I'm missing... Any ideas?