#how do I force the ship to stay on the intended path in this dual

13 messages · Page 1 of 1 (latest)

ripe kernel
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I have a ship that flies through a path while the cube is blue pading with a moving blue pad like the second image. idk how to force the ship to stay on the path I want, without killing the cube

strange wing
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You can add a touch triggered toggle trigger on the bottom that removes something blocking your path further on

ripe kernel
strange wing
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if player 2 can go down there then yes

ripe kernel
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but it won't work for the second one

strange wing
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Could you show an example of what you don't want to happen

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I don't really understand right now

strange wing
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touch triggered toggle triggers in these places

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and some very clear indicators