#need play testers

9 messages · Page 1 of 1 (latest)

formal prairie
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I need someone to help with play testing my level,im trying to check if there are any unbalanced parts to fix and make the gp fair
Id:92825695

fair mulch
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The first cube and the ending are super easy compared to the rest of the level. I don’t really like the drop at 11% and the transition at 51 is super annoying.

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The wave at 50 ish or so is also really hard lol

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Also most of the moving obj are very unsight readable like the dash or at 18

warm slate
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I agree with Nitty, the beginning is much easier, and the transition at 51 is annoying. I also really like the mini wave at 60. The frequent gamemode switching at high speeds makes this not sightreadable in certain parts, although that may be intentional.

remote hornetBOT
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⏫ Nitty now has 56,692 XP! (previously 56,192, +500)

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⏫ KS247 now has 3,240 XP and is level 11! (previously 2,740, +500)

formal prairie
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Thank you for your feedback,ill try to balance it outSun_turtle

formal prairie
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Side notes:the first and ending are made easy to give you a warm up and getting ready for the triple at the end
This level is mainly focused on moving objects,there are some of them that appear from no where but just memorize them,its like 30% of the level,i will add some fading blocks to indicate it though
The build up at 11% where you enter the ufo,just dont click,its not really a difficult problem,you cant really see the first indicator where you beed to click the ufo,but after 2 att you should know
Sometimes i see 51 a bit annoying too,so im glad that someone pointed it out,i removed the spikes so you wont die in the transition
If its not because of the gamemode switch at the beginning of the drop,the level will look WAY different,also this is a project i made when i was bored and made it for fun and as a joke,so i didnt take it seriously,until i got back to the level after 2 months