#feedback on my level layout
25 messages · Page 1 of 1 (latest)
Hey blueywee, you just got to level 6!
#feedback-rules
This gameplay feels so linear and boring in some parts.
Plus make the last 90 percent actually readable
And blind jump at 76
And finally give your moving obj indicators on where they are going to go.
Not bad , there is a bug on the dash orb in the dual cube section and the last part is full of blind jumps and some moving structures are really hard to see
There are quite a few bugs, and I feel like some parts are way lower effort than the others.
Some of the parts I really like though
⏫ Nitty now has 55,642 XP! (previously 55,142, +500)
⏫ TSUFRU now has 516 XP and is level 5! (previously 16, +500)
Specifically, the wave at 13 and the ship at 80 arent as good, and the spider at 56 needs more structuring to prevent skips. I personally really like the cube at 70.
Also these can happen in the spider part
YUH 5X
i will add indicators to it before it appears
i fix it with spikes and make the first platform smaller and you need to timed it
for the 76% part i dont know how to fix or rework it
but i will try my best
Ok, nice
Also, the ship at 76 isn’t that bad imo, it actually works well as a transition
76 part is now rework like this
the transition is almost the same but slightly changed
also i need help thinking after the drop