#feedback on my level layout

25 messages · Page 1 of 1 (latest)

fossil marsh
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let me know what you think in my layout
level id: 96598628

vocal pumiceBOT
sharp karma
dire wren
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This gameplay feels so linear and boring in some parts.

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Plus make the last 90 percent actually readable

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And blind jump at 76

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And finally give your moving obj indicators on where they are going to go.

fickle pelican
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Not bad , there is a bug on the dash orb in the dual cube section and the last part is full of blind jumps and some moving structures are really hard to see

muted nova
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There are quite a few bugs, and I feel like some parts are way lower effort than the others.

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Some of the parts I really like though

vocal pumiceBOT
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⏫ Nitty now has 55,642 XP! (previously 55,142, +500)

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⏫ TSUFRU now has 516 XP and is level 5! (previously 16, +500)

muted nova
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Specifically, the wave at 13 and the ship at 80 arent as good, and the spider at 56 needs more structuring to prevent skips. I personally really like the cube at 70.

dire wren
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YUH 5X

fossil marsh
fossil marsh
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for the 76% part i dont know how to fix or rework it

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but i will try my best

muted nova
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Also, the ship at 76 isn’t that bad imo, it actually works well as a transition

fossil marsh
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76 part is now rework like this

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the transition is almost the same but slightly changed

fossil marsh
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also i need help thinking after the drop