#how do i make these could look like they are moving fast?>

16 messages · Page 1 of 1 (latest)

quaint current
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ik how move trigger works, but idk how to make it add up to the game speed

spiral jewel
quaint current
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like

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i want them to look like they are goind past the player very fast

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going*

spiral jewel
quaint current
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i know

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but how far do i move to make it give off a effect that it going past fast

spiral jewel
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Youre going to have to experiment

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Also i suggest using collision loops to save objects on those clouds

quaint current
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what does collision do?

spiral jewel
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When block A hits block B, collision trigger activates which is essentially like a toggle and spawn trigger all in one

quaint current
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oh ok

tepid pivot
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also try doing some sort of speed streaks with 3d lines or glow lines to make it look faster

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use black glow lines and put them on like 0.40 opacity and overlay them onto the clouds to make it look like the black outlines of the clouds are blurring together because it's going so fast

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or possibly change the outlines of the clouds to a lighter colour, grey might work or maybe a blending colour