#How do you make triggers activate before other triggers?

7 messages · Page 1 of 1 (latest)

noble nebula
#

It isn't really an editor bug but does anyone know how to make, for example, a stop trigger activate before a move trigger in a spawn trigger setup? It's to do with a custom gamemode I've been working on for some time and it would really help.

tidal crater
#

Additionally, you should check out the "Delay" function in the Spawn trigger

noble nebula
#

i mean with no delay

#

i forgot to add that sry

noble nebula
#

o ok thx