#stating ideas

3 messages · Page 1 of 1 (latest)

torn swan
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1 Only slopes: a level that only uses slopes, spikes slopes and keys to create gameplay

2 Clutter: a level where I can’t delete anything I place. All objects must be visible at some point in the level.

3 Takeoff: a level where the gameplay only goes upwards, almost like the player it climbing a staircase

4 recent level: a level with the best possible gameplay that looks like a recent level

5 heat seaker: a level where heat seeking middles track the player and must be redirected into breakable walls

6 the river: a level with a river that flows at the bottom. Toggle orbs make the level switch between summer, when the river is flowing, and winter, when you can move across the ice instead of sinking down

7 escalation: a level that starts out extremely easy, but gets harder every time you click

8 polyrhythm: a two player extreme demon with a polyrhythmic click pattern ( so one hand would click 5 times in 4 seconds and the other one 9 in 4 seconds while keeping both in rhythm)

9 flame: a 1.0 style level where you explore an ancient temple that uses lots of verticality

10 storm: a level where you are traveling through a thunderstorm
Stay low so you don’t get struck!

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starting ideas

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stating ideas