#Planning A Level

10 messages · Page 1 of 1 (latest)

solar nebula
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Jet Lag
In Jet Lag, you go though all the parts of travel. Drive to the airport, get your boarding pass, check in your bags, go though security, fly on a plane, claim your bag, and drive to a hotel.

—Parts—
0:00-0:04 - An auto section with a visual/animation of suitcases being loaded into a car.
0:04-0:22 - 2x speed
The player controls a car as cube gamemode, the car is only slightly larger than the cube. I’d fit 4-8 lanes the player can maneuver through on the screen, when I’m building it I will see what works better. Obstacles on the road, like car crashes, puddles, trash, and just other cars driving to avoid.
0:22-0:30 - 1x Speed
You go to a machine that should dispense your boarding pass, buts its being tricky and random passes, buttons, and mechanical pieces are spitting out of it for the player to avoid. The boarding pass is claimed at the end of the part.
0:30-0:39 - 2x Speed
Your bags get put on the conveyer, but a boarding pass is left on a bag so you jump into the conveyer area and go into a dark section of the level where you hop from conveyer to conveyer trying to catch up to the bag. When you do, it’s halfway through this section, so you go in mirror/reverse and go back through this section to get back out of the conveyor area.
0:39-0:49 - 0.5x Speed
You get to security, where you work your way through security machines. You go in the machine where your extra and items would go, which has tight and dark gameplay. Next, you need to go through metal detectors and full body scanners while dodging mini versions of the machines, metal scanners, and other security equipment.

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0:49-0:53 - 1x Speed
Out of security, you need to maneuver your way through the pathways of the airport to get to your gate.
0:53-0:57 - 1x Speed
A long dash orb hold as your icon moves through the bridge to the plane, and straight to the back of the plane. You speed up to 2x then 3x as the hold goes on.
0:57-1:15 - 1x Speed
This part starts with a view of the plane quickly shooting up into the sky, then transitions to the player inside the plane, a tight corridor where the player needs to progress from the back of the plane to the front dodging obstacles, ending at the cockpit, and when the icon reaches the cockpit the plane starts going down to land. The part ends with an animation of the plane landing from the outside view with an airport in the background.
1:15-1:23 - 1x Speed
The player has to go through the new airport they just landed in, which by design looks futuristic, much more advanced than the previous airport. At the end of this section, the player grabs their bags from the baggage claim and exits the airport.
1:23-1:42 - 2x Speed
Out of the airport, the player is in another car and driving to the hotel they will be staying. Similar gameplay mechanics to the start of the level. The level ends with the player pulling into the hotel drive-up, and ends with that image.

—Goals—
-To never loose motivation! By specifics, my goal is to never have a streak of working on the level for 3 days unless circumstances prevent me from doing so.
-The object count below the 80k GD limit, but still very close to it so I include as much detail as possible.
-Feature rate

—Song—
https://www.newgrounds.com/audio/listen/1232380
“Groove Attack” by iElectrocat
6 offset.

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Main Skills all done :)
Level ideas for days

iron dawn
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okay yagpdb seems to be down so remind me to give you the points in like two hours @solar nebula

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@crimson cradle respond damn

crimson cradleBOT
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Gave 3 Exercise Points to cookie_more (current: #19 - 12)

iron dawn
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nvm

solar nebula
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Yeeey

solar nebula
# iron dawn nvm

Theres nothing for setting goals, is that combined with this, work in progress, or a “free form” exercise

iron dawn
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the goals exercise isn't completed rn because the goals guide isn't done yet