- Library
Hi hello the theme of the map would be fantasy, in an ancient library the level would start in total darkness seeing only silhouettes of the columns of a corridor that would go into a library in this there would be minimalist decoration of the Roman era mostly in white and gold the cube will be approaching a main hall of the library where the cube has to jump into a magical well of water, once in the water the background would be as deep as possible (with a gradient to white to simulate depth to optimize). There would be floating shelves and (magic) bubble fish, inside these there would be books, the block design would be mostly artifacts (like one of the images) tables, lamps, chairs etc. Also the orbs would be inside these bubble fish. The cube would continue advancing until the middle of the level where the foreground of pillars would take more and more space until passing to the next zone, which would be a combination of a cavern and the library itself, the cube would come out of the water, there would be holes in the cavern from where sunbeams would come out, finally the cube would emerge from the cavern and find itself in a plain with a turquoise-jade colored pigmentation with only grass, no mountains, no trees or vegetation and with a totally clear sky the cube would move away in a simple fade to black.
#finding inspiration
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Hey xe113, you just got to level 4!
the song of preference would be something that is not electronic, preferably something like dream pop.
gampaly hard 7-easy demon
the speed would be x1 and the gameplay as relaxed as possible, the cube would be mostly in a plane where there is shadow and the background is illuminated with natural light.
no logos no exaggerated pulses no saturated effects only moves and minimal color and light changes
the spikes would be pieces of aquatic vegetation there would be lamps-shells with pearls that illuminate the killground would simply be removed, and in case the cube fell it would simply not be able to go back and climb back up the structures (which are random things in a library) the gamplay would be mostly cube and ship
it would be to maintain a quiet and mysterious atmosphere so that the player/spectator would only admire the landscape without wondering why or why the cube got there for no apparent reason.
and there would be some pauses so that the cube could breathe these pauses would be something like what they did in pirates of the caribbean but in some structures of the library or exploding some fish xd
the gameplay would be mostly like a minigame where the cube would push objects and choose runes to keep advancing in the level and maybe some reference to hp lovecraft or mcdonaldns idk something funny
maybe I chose 2 words at the same time but it's not an ocean, it's like stagnant water in a giant magic library
and maybe with the final scene it counts as a desert but it was unintentional xd
Hey xe113, you just got to level 5!
and maybe in the plain little by little you will see rocks with nordic runes engraved merging atlantida/laroma (although I think it is the same thing I mean the fictional story was invented by plato maybe for the lore the cube is a friend of plato I think it was him who invented it or diogenes I don't know) and something nordic in one level xd
if anyone reads this I'm not crazy or stupid it's just an exercise xd