#feedback-readonly
1 messages · Page 257 of 1
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Well relistically, it would be easy to narrow this down via role call, but also if at least 1 informer is alive... seer isn't the only way to sus out unknown aura players... if it's late enough in the game for this to be relevant, all villagers should feel comfortable claiming when sussed... plus, it's only win condition is for it's team to be the last alive... cupid has the ability to win with village; there should be some way for it to win that makes sense, and this would make sense... you don't need a seer to figure out someone's role, it is a social deduction game afterall 😅... reminder that recruits would win with instigator in this scenario btw
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You could say the same for cupid, but it isn't relevant since cupid is a villager and instigator isn't... 😅
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(And reminder that replacement ≠ aura 😅) Instigator could just see it's recruits role's... if it does already (can't recall atm), then it really doesn't need the good aura, as it already has that distinct benefit over cupid, which behaves as a "favored fool" (for lack of a better term) due to it's lack of knowledge on the coupled players.
Now that's two (or 1.5) ideas on how to improve it
pls ping me before posting my fb
There's this "challenge and talisman" overview available in the web version (see black square). Please add it to the mobile version as well to make both versions more equal to another, and also to give mobile-players more accessibility so they dont need to leave the lobby for checking the challenges, since talismans can be equipped in the pre-lobby also.
Role stat should be updated
There are a lot of new roles missing
And make the order more organized, ( for eg. Most wins, most defeats, most total games, basic roles, advanced roles, ability)
You shouldn't be able to select a revealed evil as Ritualist.
on the recent clan poll in #dev-vote you cant react with 🦎
But thats one of the best ideas in my opinion so you should maybe make it possible to vote for it
Advertising for a suggestion? 😋
maybe xD
No daily challenges with roles you can't play as
1.: because it is an advanced role you haven't unlocked
2.: because the role is unavailable in the current game setups (random roles should NOT make it possible to get quests for all roles because it will take dozens of games to get a specific role from random roles as you can't even use talismans for them)
I got: "win a game as fool or cannibal"
But I have no role card for cannibal
You got the cannibal because it is in ranked
it will be better if president have 2x vote, because it makes no sense mayor having 2x vote and president have 1.
Warden optimization issues. From what I've seen it's love/hate. For a pc game this role works and everyone I play with loves it, but for a mobile game it's not fun having to send messages a couple seconds behind when nights are only 30 seconds
Have an “invite all” option when inviting friends to games
and have an "except" part mybe for some ppl
I feel that an invite option would just be abused for insane spam
Thx
Hey! Thanks for your suggestions, but I'm not forwarding them since arms would look weird on other shirts if widened, and the shirt itself would look weird if the torso was made smaller. Also, the arms for this shirts are still a little bit visible @burnt bluff @soft basin
Hey there! I won't be posting it to #feedback-devs because a big part of being in the couple is making sure the other win conditions wont be met before yours can be. Additionally, this would also make gamethrowing easier, as it makes it easy for the person in the couple, the one part of the winning team, to simply reveal that they are coupled and have themselves killed to abandon their couple. Thank you for your suggestion anyway!
I'm agree the village can deduce the roles and know who is the instigator, however, fool can be in game and if there's no seer, find instigator would be frustrating. In addition, in the best of scenarios, instigator would be in a 1 vs 1 with another villager and the game will end in a tie because the instigator can't kill.
Currently if you choose play as instigator instead of cupid, you are trading win with the village to give a more solid couple and can talk with your recluits. I don't know if instigador can know their roles
.
In my personal opinion, instigador with good or unknown aura doesn't affect too much in the gameplay, the village knows the instigator's aura so even if a role appears as good, the village can suspect on you anyway. Giving an unknown aura sounds like a nerf for me 🤷♂️
I have my doubts, but I can post it in #feedback-devs and let the community vote if you want
Gimme a sec, don't post yet-
Hello! Role cards are currently disabled in custom games, so there is no need to add this option for now. Thanks for your feedback, though! 😁
Add a setting to be able using role cards in custom games 
Hey! i wont be posting your suggestion, as the reason it was changed is because the zombie hand icon was already green, so the zombie face icon was changed to match. thank you for suggesting anyways! 
Maybe the "invite all" option can be used for the clan only first to test it out, would that be a compromise to work with? Just as a thought thrown in.
A feedback about the rolecards: make it possible to equip more than one card if there's more than one advanced role available. Because right now it's necessary to plan ahead which cards I want to equip, and sometimes I simply might forget to change it, so it feels quite chunky and slowed down.
About cards, what if you could choose beteeen more roles instead of just two? This would work for those roles such as mayor which have 4 different advanced roles
INSTIGATOR REWORK:
A:
Village can't win with instigator alive; Instigator ending in a 1v1 with village/fool/headhunter will result in an instigator win
B:
Instigator's aura will be changed to Unknown
C:
Instigator will be able to see the roles of it's recriuts
REASON:
The reason for this rework is that while both have distinct advantages & disadvantages to who their teammates are, but cupid gets a chance to win if it's teammates die, while the instigator doesn't. These changes would give Instigator a chance to win if the recruits die, as simply put, having a win condition dependent on other players, without an alternate way to win would be unfair. (Also, it shouldn't have a good aura, as it's not a villager...)
Please post it as it is above, if possible (fix grammar/spelling issues if you wish)... I only ask that the formatting/narrative/content of the feedback isn't changed, as such changes can change the suggestion as a whole drastically (and has) 🥺
With hopes for the best, rekt5000
Yeah, that would be another way to solve the issue I have with the role cards right now. Great point buddy 
This would be very... unbalanced, as it grants some cards 4 roles, while it grants others 2
It's also an issue about luck. I mean i don't know how this works and if i can get duplicate cards, but if for instance i try and craft a second card for sheriff and then i get the same card with the same alternative role that would suck. I would focus only on upgrading those cards which have a guaranteed role. If we had all roles available once crafted that would fix the issue
Or you could just get to choose which role the card is tied to~
Yeah maybe another alternative would be to switch some advanced roles back to base form and let them have only one alternative, or have all roles be able to have cards
Yeah there are many ways to see this
Eh, not exactly...
Since for example, there's 3 convertera
*converters
A: I agree
B: Disagree, good helps instigator to stay undetected until mid-late game, which is the objective, the village should already be weary of good auras. How is it any different than cupid?
C: This is already a thing.
It can't be the same alternative, it's always new ones until you have all of them.
I see, then it's better if all the choices were available during matches as @sinful roost said
B
shouldn't have it in the first place, as it's a solo, not a villager. The fact that they can all see eachother's role is enough of a buff to justify bumping it doen, as it can make a fake claim according to the recruits roles', while ALSO filling them in on their plan... this is a bit more than justified
Oh yeah, I definitely agree with that
Wym during matches?
I mean when the game starts and you have the choosing thing
Like you got to select from all advanced role options for a role you have unlocked instead of just the advanced role for the equipped card.
So you could select from Mayor, Baker, and Preacher instead of just Mayor and Preacher.
Ah no i saw it now
Makes sense
Then again, if they're all roles with similar abilities i don't see why we shouldn't craft one epic and get all the roles tied to that card
That's something I thought about suggesting but figured it'd get denied-
Figures💀 same honestly
That would be unfair
For some cards ypu'd straight up get 4 roles while a majority are 2/3
But still it would be unbalanced. Let's say i spent time in the game crafting cards and all, but since i crafted only one epic for that role i can choose only beteeen two roles. While another guy who spent more time than me gets an advantage and is able to choose between 4 roles (even if right now he's able to do so by equipping and unequipping cards, chucky and slowly). He has more choice and might adapt better to the situation
Like, even in progression there should be equality and no advantages over one on another
Well, the 'situation' is just whatever role list is at the start, but yeah, folks with more cards get more options. Albeit said options are meant to be balanced, but still they can try to adapt
So the thing is, either they remove all those choices and split up them, or make all those roles available to be choosen with a single epic card craft.
well, hear me out:
what if it's rolled based on advanced roles?
what i mean is that if we only had Med, Shaman, and all of their adv. roles, then each of the advanced roles would have a 25% chance of showing up, or in other words, shaman would be 3 times as likely to appear as med
so a random advanced role is chosen, and you're given the corresponging card
it's also possible that it alr works that way
The current idea is that you can collect a card for each advanced role, I like this as it gives a "collection" objective to the game.
Any duplicate cards you can simply sacrifice?
Yes, and i agree...
... I'm just saying that the cards themselves should be calculated by the advanced roles, instead of the base roles... (i can elaborate further in general b/c this convo is flooding)
Hii
Hi! I couldn't send it in image format in #role-ideas-readonly so I'm sending here
Can you change requiment to claim Veteran bonus
From collect 5 card to claim veteran vonus
To get 5 card
I alr get 5 but I upgraded one card to rare
No one tell me that's make me need to collect 2 more
I'm sad
for role suggestions you do need to use #role-ideas-readonly , just read the pinned messages there on what information you need to write.
And if people dont have any improvement ideas, you can send it to one of the minimods. A written text is required, not an image.
the first one sounds like an overpowered combo of guardian ww of alpha though.. they wont add roles like that.
There are too many people who use profanity in the game and are not banned despite complaining. The swear words they use should not be taken lightly. Please take action against those who use profanity. And although I am cursed, my account was banned by 4-5 people who entered with the team. Please fix the game a bit.
if someone lower than level 10 is offline for more than 1 month, their name should be replaceable, since 6 months is too long, and it's unlikely that they will return to the game. Right now im waiting for a name but the person is a level 1 and is offline for 2 months alr and I don't like to wait for the 6-month timer to run out. Please change this
Oooo, okies 🥰
Hey, I deleted that @cedar tiger public reporting is not allowed here, so please don’t do that again. You can actually report people swearing ingame even when the profanity filter caught it. I will ping you in #bot-commands explaining you how to appeal your ban. 
Won't having effects like this help narrow down which card has that power?
All cards can have all powers beyond the advanced roles, so... likely not.
Can we please have a minimum level in sandbox? Alpha just threw a shadowed vote because they're level 5
The entire purpose of sandbox is to not have that, or at least not a high one. It's a mode meant primarily for testing new roles and features so feedback from players new and old (since both types generally have differing kinds of feedback from differing perspectives) can be gathered and stuff can potentially be changed. There's advanced though which is basically like a sandbox, but with an actual restriction, but the 'sandbox with level requirement' has been asked for time and time again and been denied time and time again so I wouldn't get any hopes up-
Advanced never has enough players, the new players can't give accurate feedback when they can't understand the game properly..
I mean, they can give accurate feedback on many things, like things that as a new player they don't find easy to understand that an old player would likely just already get and may not see the communication flaw in. And lemme tell you, if all the players that went 'but advanced doesn't have enough players' formed together to actually move there and play it, it'd fill up multiple lobbies-
That's the problem: "forming together to play advanced". The only solution i see is this, and it seems pretty urgent: we need that middle step between ranked and sandbox
Yeah doing that is indeed easier said than done. Issue is when it first opened, since it was new everyone who could flooded it and that also included the very same folks that people wanted to avoid in sandbox (beyond the lowest of the low levelers).
Few things that may work is notifications that go 'advanced game lobby is almost full, join now?', a slightly higher win cap, and also likely the inability to invite friends that don't meet the requirement so trolls can't just get around the filter by being invited by a main account.
Hold on i got lost, you mean in matches or when you get cards?
To be honestly the veteran bonus is such a foolery to me
Like, you had to play over 100 games to get an advanced role back?? Get 5 cards???? And when you get the bonus they give you a perkless common card??? Really feels like "yeah well we don't actually wanna give you shit but we have to somehow"
I've played spirit seer and grumpy grandma and so on many times, not enough apparently to get my veteran bonus but still🙄 and also still don't know why simple roles like gg are now locked
Locked isn't the right word, they're actually in practise, more available. It takes you about a week to get an epic card, you can then play gg/ss wayyyyyyyyyyyyy more than you used to be able to as they're RRV roles
Before role cards, there are two RRV slots (in sandbox) which is 2 of 16 role slots, so 2/16, spirit seer is 1 of 22 roles in RRV, so 1/22
That means you get to play spirit seer (2/16*1/22) times which is the equivalent of 0.5% of all games
After a week of upgrades, you get to play spirit seer as part of a fixed 1/16 role, this means you will get to play spirit seer in 6.25% of all games, those odds sound a lot better to me?
This is why I think locked isn't the correct term, they've statistically been made far more available to use.
Makes sense, but is it correct that "advanced" rrvs still appear without cards??
I mean if that's the case that's perfect
Yet like with locked roles i was referring to those stronger roles like warden or mortician, i mean i guess those are destined to have a 0% chance without cards
Dont really need but i think you should change the translation of the warden in Indonesia and it is Penjaga mean Guardian
Still I feel it should be anonymous on who used the power. Its pointless if a fool who's voted reduces time and you realize he's trying to get lyched fasted
Any advanced role that's in the RRV list currently can still be played as RRV without the relevant card, yes
For example, Spirit Seer
Precisely
Can you? i havent seen marksman or tg without it being someone using the cards
You cannot get advanced roles in rrv
Aura seer nerf suggestion:
Currently aura seer can literally confirm most of the people, can find werewolves easily. It is strong compared to most of the rrvs. I suggest to make protectors have an unknown aura. This adds space for werewolves and solo killers for more fake claim.
?
🙄And yet you said you don't want to lock away roles... i don't see why you should even remove that tiny 0.5% chance, that still gives variety and cards just add up to it. So now wws are locked away from faking spirit seer because it's not rrv anymore?
Yeah that list still needs to be updated for role cards, currently advanced roles cant be rrv
oh .-.
No, the base role ist still rrv so you can still claim the same as before saying you have the card for it
So you can still be RRV Spirit Seer if you have an Epic Aura Card, is what you're saying Flo?
You're given the option, just like fixed aura?
Actually that list is correct because if someone has a card, they can get the advanced one
Yes, exactly. You if you random the base role, you can still switch to the advanced one
@floral heath
Also what about epics having only one advanced role?
Shouldn't you unlock all advanced roles tied to that role with an epic craft?
You can get Sheriff if you have a Red Lady role card with Sheriff, depends what advanced role you have
I thought this at first, but I like the current system better, it gives more of a collection aspect
Yes i mean we had a discussion about this yesterday and it just seems unbalanced, those who crafted all epic cards for mayor get to have more choices, they have an advantage over someone who crafted only one epic for mayor
I mean the collection aspect and balance should get along imo
You can't land a mayor base role and be given 4 options, you only get 2 options, mayor + equipped advanced
I would actually consider your example to be a disadvantage as this player will have less advanced roles for the other base roles? So they would play an advanced role less often?
Yes still but you can equip and unequip your desired cards whenever you want to get around this
Sure, but you can't change in game
Yes that's why it also feels chunky and slow to equip and unequip before going into a match, after seeing the role pool
I have all the cards, I only find myself changing cards once a week when the setups change, if you're changing more often than that I'd be interested why haha
#role-ideas-readonly . Also you know that Shaman/Illu/Couple exists? If all wolves claim a thing (ex:Aura doc bh witch). It would be hard for aura to prove the truth and lies when there is anither aura
Idk just for variety, but still would also make things quicker if instead of equipping cards weekly you just have your card and have all your choices for the match
#role ideas is not for buff and nerf suggestions
It would definitely be interesting if this was a thing, myself, I prefer the collection aspect, also, by having only the one option, it restricts the impact of choosing a specific advanced role based on the lobby setup rotation
#role-ideas-readonly is to create protectors with unknown aura
I am telling to change the protectors aura currently in game to unkown
What protector then?
Ahh yes vigi...
But still yeah overall advanced roles need to be unlocked now... no card no role, not even 0.5% chance.
Also, it would be interesting to hear peoples' opinions when they have multiple advanced roles for one card, which is a very, very small minority at the moment
Wdym
You know my opinion on this by now lol... i'll just leave this here
But if you play for just two and a half days you can make an epic card... you have an advanced role then, plus it's got a 6.5% probability instead of 0.5% 0%
It sounds to me like a win?
Instead of 0%
What protector needs to have an unknown aura for you?
sorry yes
Vigi takes down one evil and now what? We are still stuck with 3 wolves/4 wolves and one dead solo
Like, if the card brought your chances from 0.5% to 6.5% yeah i would consider it a win, but... from 0% to 6.5%? A robbery and unfair to everyone else
I'm lost? How is it robbery and unfair?
Everyone has equal opportunity to unlock cards and level up...
This system rewards players who actually play the game, no?
Then that's my opinion, considering all players, new and old. Maybe they play alot but still don't have the card, they play 100 matches and then 1/100 matches surprise surprise they get this strange new role. They get interested and might consider making the card for it
Yeah maybe "robbery" was too harsh but still💀
There was a similar discussion on this yesterday, it ended with an agreement that this strange role would throw the new player off because they've never played it or had enough experience to play it
Whereas the current system, you have time to learn the base role, before diving into more advanced gameplay styles that advanced cards provide
Plus, let's take gunner for example
Vigilante is the base role for gunner
We're actually encouraging players to learn before they shoot with vigilante
Then they can progress to gunner where they get rewarded with an extra bullet
This would reduce random killing / gamethrowing, no?
(I say we, as a community, I'm not staff btw)
I mean if i'm a new player and someone else uses the card for ss, and this guy straight up goes "11 and 15 red roles" i'm still thrown off like🤌🏼🤌🏼tf is going on
I totally agree, however spirit seer is not in the rotation for quick game, where new players first learn 🙂
So i mean it makes sense somehow, but the throw off thing doesn't hold up to me. Sure you can limit it if the advanced role is given to someone else instead of you
I don't understand the last part, sorry?
Bad grammar my bad💀 like i meant you can limit confusion if the advanced role is played by someone else instead of you
You as a new player will still get confused, but maybe is still better than playing that role on your own?? But idk
I don't understand the point I'm sorry?
If you're saying new players learn from others playing, then the role card system works in it's current state?
btw let's move to #wov-chat because we're drifting away from feedback into a discussion about the current state
Yes
Do u really think all evils fake aura?That never happens, even if that happens when the aura is confirmed you know that other are wws.
All protectors
Oh god then there is so much less roles with a good aura
I feel for the aura seer, unk, unk, unk, unk, unk, bad, unk
All good evils fake (at least) a role. And an evil must fake informer to cover the others. It happens alot of time in some gamemodes
Illu passive ability be like:
Look @ripe cradle . Even if a role has a good aura. You can fake that role, it is not impossible you see?
No...
There is a scarcity of unknown aura roles
They have an unknown aura because they are strong roles (except roles like bh)
Roles with unknown auras are either random voting roles, or roles that are able to kill in general
Yea. Strong roles/Rv/Rk
Get cards
Oh I got it wrong before, sorry! I saw a post in #feedback-devs where they asked Pumpkin King to be included in hard achievements. #feedback-devs message
I can repost your suggestion as a variation of the previous one if you want 
U can if u want 
Can we choose the music at night time like you have the corrup music but you are in villager team
Can I just say I haven't played for a few months, so I'm still getting used to the changes, but one thing I was really disappointed about is the new card system. I'm a level 300+, so leveling up takes quite a few games, and it feels really annoying to have to keep grinding twice as long as a new player, just to get back the old roles that I really enjoyed. I like the concept of cards, but I think it's incredibly unfair to higher level players who don't level up all that often.
I had a challenge today to play for 90 minutes. You know how much I leveled up after I got that challenge? Not even once. I just want to play my favourite roles, and I cant even do that anymore. Not cool.
Heyya! This was actually a bug which has been fixed in one of the recent updates #game-change-log message 
I'll post your second suggestion in #feedback-devs. Thank you! 💛
You can get gems by completing daily challenges, battle pass or buying them from shop. Please keep the channel's topic in mind and use it for suggestions about game and server only
Hii! There is already an Easter egg (background) in game which I think was added during ramzaan. Additionally you can create items yourself and/or suggest Easter eggs in a dev's DM. Thanks for reaching out! 
@forest bronze
Or anyone else idk
You'll get a reply to your feedback for sure! We also have a lot to cover up from before so it might just take some time
K
Is this still available?
Hey, thanks for your feedback! I understand that the system might be inconvenient for you sometimes but it helps a lot to handle players who gamethrow, reveal their teammates on day 1, etc. If the filter were to be removed, trolling would increase a lot as people will be more carefree. The types of rolecall you mentioned shouldn't be encouraged in the first place and you don't have to do that. You should also keep the filter in mind while talking about other wolves 
I'm not sure. Maybe you can try to get it in the time, while I ask someone for a confirmed answer 
But this is unfair. You can't talk about your teammates and whoever talks about a werewolf, everybody knows he's not a werewolf.
In which cases would you want to talk about your teammates in day chat?
And you can't sell the jww.
What if a teammate died?
Why wouldn't the devs only leave the warning-system in quick game and remove it from all other modes?
You don't have to repeat the info or mention that a dead player is a ww which everyone can see 👀
Removing the filter will give more problems than it will solve
Hello there! Even if we create a separate channels for posting ideas and giving feedbacks, wouldn't people still prefer the ones which are posted more recently? With one channel you can reply or link your role anytime to ask for more feedback and as Nether mentioned, you don't have to swap between two channels which is more convenient. Thank you for your suggestion regardless! 
Hey! You can use this document in #sound-ideas to suggest new sounds #sound-ideas message
Although I'm not sure how often developers have a look at it. Thanks for the suggestion! 
Advanced roles should show on the role list in game someway. It's extremely confusing if a role that isn't on the list appears in game.
Heyya! A very similiar suggestion where fool should be about to vote themself (same as requiring one less vote) is included in one of the recent polls in #dev-vote. You can vote for it there 🍒
Thank you for suggesting! 
#dev-vote message
You can buy role cards in the shop. You'll be able to see them after getting your first role card by levelling up. Next time please ask in #questions 
Players can rolecall with that.
Btw how is that possible?
Helloo! Being able to preview both genders for outfits has been suggested before but the last post was around 4 months ago so I'll give it a repost (saw your other message). Thanks for suggesting! 💛
They might have got auto reported already 👀 the system message won't be visible to everyone
Hey, I'll post it in #feedback-devs. Thanks for the suggestion! 
But I thought it doesn't send the message in chat.
Heyya! I noticed that the suggestion about scroll bar in inventory was posted in #feedback-devs sometime ago so I won't repost it now. Although the other seems fair and can be posted. Can you share a screenshot of the role cards menu from web version so I can include it the message? 
Sure!
Ty!
This?
or in the menu
?
In the menu
It does 
Here
I know we can adjust the zoom but the zoom has limitations which stops my view.
also zoom makes all the role cards like less visible which is also a problem...
A tip is you can click on the white part there and then click on one of the arrow keys. It isn't that effective but does work. Thank you!
Wa! tiba! tysm! I wasn't suggested with this last time???
this made it more easier
i think its no need to post in #feedback-devs
because its easier than scrolling
but will help other users
i guess it should be posted

Heyyo! Implementing or not implementing a suggestion depends on devs so I can't say much about that
There is already theme music after game ends and you open the app. Adding more such sounds which be purchased/obtained via battle pass has been suggested before and you can upvote for it here #feedback-devs message
Thank you for the feedback! 
Hey there, thanks for your suggestion! Talismans and their odds for advanced roles have been merged into their base role. So if you upgrade your card to epic, you can use those same talismans for the role that you originally wanted. It is more or less the same thing and a better option imo

I don't know that you mean but would be great if you use #questions for queries
I understand the system but the thing is I already invested gold in the upgraded talisman for multiple advanced roles and now I have to wait until I get the cards I need to get the odds for my preferred role again which will prob take some time 
See devs? I'm not the only one saying this.
Not sure if this is a bug or something that is just not thought through thoroughly. But if a hero replaces a couple member, the couple should still be a team instead of canceling out the couple. This isn't fair to the hero nor cupid or the couple or any teammate good or evil as both roles are exposed to eachother.
i had tg talisman upgraded 25 times, spent all money i got since i started the game on upgrading it... and now it is bg talisman...
how to get the tg card?
Option A still without convencing me for the reasons I gave. I think try to lynch villagers during voting time (who the majority of them are already confirmed) and convince the last villager in a 1 vs 2 to misslynch a player is frustrating and not fun (The game could still running until D10 probably) I think a better solution and more viable is, in case one of their recluits is attacked or lynched, instigator will take the hit and will die instead their recluits. What do you think?
For option C I will ask to my colleagues if the instigador can already see the roles of their recruits first 
Hi! If @Miyouki already gave suggestions to improve this perk a staff member will reply to them and if they consider necessary, post it in #feedback-devs. I don't know why devs do certain things, but maybe they want to test how the perk works before changing it 😄
Do you have some suggestions to improve "decrease clan quest waiting time" too?
Hi! Your idea is a very suggested feedback and devs already know it! They will implement it to the game if they think it's necessary. Thanks for your feedback! 
Hello! It doesn't sound intentional, can you please report it in #bugs-readonly please? 😄
Hello! You can use the button "other" and explain in the description the sexual speech of a player. You can open a ticket to talk with a guardian directly if this player is harassing you or another player. Thanks for your suggestion anyway! 
I know I can use that, my suggestion was to make a seperate button for inappropriate speech instead of using ''other'' since I have to use it a lot 🙂
Hello! I think change the quick game rotation to make more setups appear per week (e.g 2 setups per game) would be overwhelming for new players. Plus with the role cards update, the roles can change making every game different.
About sandbox mode, sandbox is used to test new features added into the game, the devs will add different setups if they think it's necessary.
About make the crazy mode a permanent mode, I'm disagree. The reason is if this game mode becomes a permanent mode the players will lose their interest to play crazy games because "always it's here".
Thanks for your suggestions anyways ^^
If you want setup suggestions for crazy mode, you can send a Dm to @meager gyro. Thanks for your support! 
What about change "hate speech" for "inappropriate/rude speech" instead of add another button to report?
Could work aswell :p
Like advanced mode? Add another different setup to quick game? Usually quick game setups aren't "static" a few roles change (seer/det, shaman wolf/ alpha ww, arsonist/cannibal etc). So isn't it already implemented? 
Counterpoint:
Would you rather just lose as instigator? It's unrealistic, but so is winning as a known non-villager while fool's alive
Also, i don't think d10 would be realistic unless ww go afk... Plus, you already just lose the game if recruits die, and can't leave... Village having ti kill everyone on the instigation team would mean that... Assuming 1 evil kill per night, and 3 evil deaths every 2 days (this is a very generous assumption in favor of village), then on d5/6 there should be around 1-3 confirmed villagers, out of ~5 players, so d8 is the latest "realistic" outcome
Realistically, there's about 3 evil kills every 2 nights, and about 2 village kills per 3 days where at least 1 evil died... so around the same time (d5/6), there would probably be an end game scenario, with 1-3 villagers alive, and 1/2 evils alive (evils being ww/sk)... this is all assuming you live to this point as instigator
While i think that making instigator use it's own life to save recruits is a "viable" alternative, it wouldn't really make a difference often, plus it would just delay the innevitable since now they KNOW that the person they tried to lynch was a recruiter...
a better alternative might be to be able to give 1 layer of protection out to you, or a recruit every phase, which activates the next phase... for example, if i give wwb a layer of prot during night 1, it will become lynch protection on d1; i give myself prot during d1, and it activates on n2; etc... This still doesn't fix the issue of being unable to win after recruits die, but it's better than having good aura...
For C someone said they can, so oopsies
...
Idk lmao i hope advanced games r more popular
ty for coming to my ted talk
Ive just been grinding for cards recrntly
Alright then, I will post it in #feedback-devs later, thanks for your suggestion! 
Instigator sounds nice on paper but in game is boring
Its cupid wif more intent
Same goes for ritualist
U Have to put it on seer or smthn otherwise ppl wld attack u for throwing
Alright, maybe I said too fast 10 days 😅
Anyway, remember the instigator team is a villager/solo voting + werewolf/solo killer, so in case the instigator is the only player alive in their team and village will kill every evil player instead kill instigator first, the final result will be the instigador + some villagers. Instigator doesn't have any/ have a very low chance to win. Just imagine 4 villagers (two or three of them confirmed good) and the instigator. Instigator can claim a role who isn't confirmed and try to misslynch a player, but during the next day instigator will be voted by the village. Also you can't tie the votes because you can't kill during the night. For me the game still running if instigador is alive isn't viable.
I know the idea I said will reveal the recruits, however, without this idea recruits will die anyway. We are giving one night more to kill during the night and maybe tie the votes the following day and win the game. The idea is thought to be powerful in case recruits are found during late-game.
About your idea, the village will still thinking they are recruits isn't it? Because unless someone claims fc, the player protected is clearly a recruit or instigator, plus would be a very predictable claim fc in an instigator game imo. Maybe will works in case werewolves or solo killer try to attack them, but still without convencing me. And as you said, the instigator is still the only member of their team alive with this idea. 
Hello! I will clear your doubts and reply your suggestions ^^
Why is seer app an advanced role from bodyguard?
The reasons behind this is because the trade is: you are sacrificing protection for more information when a seer dies, but you will die earlier because there's no enough protection.
With bodyguard in game there's constantly information along the game and with seer app in game there's more information during the first days but less information during late-game, so it's basically the same but with different distribution.
Seer app should be a cursed replacement
I'm disagree, cursed can become into a werewolf, same with grave robber. If devs make seer app is the cursed advanced role the team strength wouldn't be the same
President should be a mayor advanced role
The reason why president don't have an advanced/base role is because the win condition changes if the president is in game, so isn't balanced. Plus the only similar thing mayor and president have is president is a 'higher" charge than mayor.
Thanks for your ideas anyway! ^^
Make a retired staff role for retired mentors helpers mods and guardians.
Well before you said that it was 10 days, and realistically, yea, you wouldn't be likely to win if left with more than 2 villagers & 0 evils... you're kinda stuck between (that number increases for every unconfirmed rrv)...
Your argument is that instigator's life is too dificult in the scenario...
Realistically, an "end game" scenario with instigator alive & recruits dead would be 1/2 evils alive & 1-3 villagers alive, with 1/2 of those villagers confirmed.
4 v 1 against isntigator with more than 1 confirmed villager is VERY unlikely, and would require village to get a very lucky scenario (the first one described in my prior message)
The issue is that the role itself is too dependent on recruits, not that it isn't strong/weak enough... Having a good aura doesn't help if one of your recruits has an evil aura & your win condition is to help them... roles that have a win condition dependent (cupid/hh/instigator) on another player, or other players, should have some type of "contingency" for if the innitial win condition goes sideways. Cupid/hh being tied to village makes sense for each of them respectively, but instigator should still have a way to win if a recruit dies, preferably in a way that corresponds with the recruits
After all, why would i care what happens to the game if i can't win? 🤷🏽♂️
I think message you get as jailer when not jailing anyone should only say that you didn't jailed anyone because that's what really happens. if someone you choose to jail dies at the end of voting then nobody is choosed to jailed which means you didn't choosed anyone and if chosen player dies during day and you won't choose anyone else then it means you didn't choosed anyone to jail. I personally think part that says your target couldn't be jailed is extra and should be removed cause it just confiuses someone that is new or just doesn't know what that means
player u tried to jail was lynched
Then it should say your target was killed
Not your target couldn't be jailed so it can be more understanding
Hi, yes i saw it. I suggested this before that big poll was posted. Ty tho
only give challenges for which the player has a rolecard. I have a challenge to play as sherrif and I dont even have the card for red lady yet to even unlock the advanced role
Sheriff's in ranked, that's why you got it
firstly i dont play ranked, and secondly it's only in advanced ranked, with 30% chance and talismans are disabled in ranked too. how is this supposed to be fair when there's no way to play as the role in other gamemodes too without the card? if these roles are already removed from usual rotation, then at least give the players a chance to do their challenges by using the rolecards they have and dont throw in impossible challenges.
Aye fair, was just explaining why it appeared.
I think role cards should be easier to get,not only u need to have a pain in the ass,for example i want be warden but i need win multiple times as jailer(10),HOWEVER,the setups and rng makes those 10 wins fucking impossible,and better dont talk about the fact that this is the only way to get some,i dont tell they should be a joke to get but fuck make them more obtainable besides spam talismans and play 24/7 in a mobile game lol
Forgot to mention,players skill issues
If you mean for the veteran thing, then it's plays, not wins, but plays as the advanced role, not the base role. But you do realize you get 1 every time you level up, 1 from the weekly challenges, and 1 on every daily rewards page right-
Sorry ig i didnt understeand the role card shit lol
Still rng not helping lol
Aye, you can get veteran cards that start with advanced roles unlocked if you meet certain requirements, but those are just bonuses for players who've played as certain roles a lot- actual card gaining is just for leveling up, doing weeklies, and collecting daily rewards
It seems the game has stopped translating newer things to Danish. All new roles etc. are not translated same with newer skins. Perhaps either stop supporting Danish or get an active translator 😅👀
Example above
It depends on the availability of the volunteer translators
There's 2 open for Danish
Then they need better ways to contact and apply to become translators, I've done as said on become-a-translator and contacted them 3 times, 12/10/2021, 17/10/2021 and 28/03/2022 without an answer. That's my feedback then I suppose, I took the no answer as Danish wasn't being updated i guess
Guessing there could be more in my position of being able to translate some of the languages that hasn't been updated for long, but lacking a proper way to apply to it except contacting the DMs of the person given in become-a-translator without luck (guessing the person is busy all fair but then there should be a better way to apply)
Hey! This is actually already possible 👀 The victory/loss/tie screen isn't in the way. Just open the playerlist the same way you did before. Thanks for your feedback regardless! 
@short siren Hello! Please don't report people publically here, reporting in game is already enough
Hello! Trading cards has been suggested before, but even if with such limits and a possibility to only do it with clan members it will still be abused
Thanks for your suggestion anyways! 
Hi! The xp has been taken away because it could be easily abused by farmers since the games aren't balanced. This won't be changed for that same reason. Thanks for suggesting regardless! 
Heya! This has been suggested and signalised before, for the future, any feedback from set ups can go to the dms of @meager gyro. Thanks for your feedback! 
Hiya! This has been suggested before and same for any sk buff. Thanks for your suggestion! 
Heyo! I'll give this a repost as this hasn't been resuggsted since. Thanks for your idea! 
Hai! They most likely used some other keyboard or special symbol to bypass such. Next time please ask questions in #questions 
Hey hey!
- Since a lot of roles got changed, so will the random role additions likely soon
- Fortune teller is deprecated right now, it may return in the future but it will be in another version
- Cards aren't being used in custom games
Thanks for your feedback!
- Sweet.
- Reasonable.
- Maybe it should become an option.
Heyhi! Thanks for the remarks on the recently posted feedback 😁
It is one of the many buffs that have been suggested for the serial killer, this was one not suggested so I posted it. But I see where you are coming from and in the end it will be up to the devs whether they want to implement it like this or not 
I think some advanced/interesting roles should be added in sandbox for some time then other advanced roles should replace the previous ones cause in my opinion this setup is very boring and makes me not want to play sandbox.
That may follow soon as well, it is most likely checking the cards now and whether they are working as intended and bugs can be fixed. They may move to custom as well possibly 👀
Ooh nice.
Hihi! Thanks for your idea! This totally depends on the designers and the developers, try to contact the designer manager ( @crisp thistle )with your idea, maybe they can make it become a reality. Thanks for your suggestion! 
Heyhoi! This activity limit has been put on it because the daily rewards were used to power up other accounts and clans. This activity limit prevents that. We know it sucks but it is the best viable option at the moment. Thanks for suggesting anyways! 
Hoi! How would this be a buff? This only happens in very rare cases that both kill the same person
I don't see how this could be a buff
Hu! This is totally up to the seer's decision whether to reveal the fool or not. Discussions are fine but if it comes to rule violations please report them. Thanks for your idea anyways! 
Hoi! Thanks for your feedback! This has been suggested before and is in consideration 
Hallo! Role cards aren't being planned to be released to ranked/advanced games for the exact reason you are suggesting, that seems like a better solution and limits the use of some stronger perks such as chat stats and notes
For your emote suggestion, there have been emotes used as easter eggs already 👀
Thanks for your ideas! 
Henlo! It isn't because we don't like solo players, Wolvesville is also a way to connect with other players and this encourages spending time together. Not to mention, you aren't forced to complete the challenges. Thanks for your feedback! 
Chao! What do you mean exactly? Could you explain a little more?
Heyhoi! This has already been known to the devs! For future reference, role set up feedback and suggestions can be dmed to @meager gyro . Thanks for your feedback! 
Salut! You can use advanced mode for that or recreate the current set ups in custom. Thanks for your feedback! 
Hey there! This already happens with the veteran bonus, it gives players who have played x time with an advanced role a special card to start earlier out with. This is, imo, a better system than levelgating it. Thanks for your feedback! 
heya, with the update for warden being able to give one weapon once a game, is 'a weapon' not clear to me. 'a' doesn't give a count in my view so I didn't knew I could give just one weapon to a player in jail.
I want to suggest to change 'a weapon' to 'one weapon' to clarify to plural 'one' it so peope won't think it is a bug or anything, and to make it clearer it can be used 'once'.
now described: a weapon
what I suggest: one weapon once a game or one weapon
Hello there! This has been suggested before a lot and the developers are aware of this. Thanks for your idea regardless! 
Hi there! This has been suggested before a lot and the developers are aware of it. Thanks for your suggestion anyways! 
Hai hai! I'll need some more explanation, could you explain what happened?
Heyhoi! These ads are completely generated by either your personal history or by random chance, depending on whether you have personalised ads enabled/disabled. The developers have little control over it. You could try to signalise it to google (the ad provider) instead 👀 Thanks for your suggestion! 
Heyhey! I'll give it a post as I can't find anything from it. Thanks for your idea! 
Hello! Do you have any suggestion to make it more different? I would love to hear your thoughts
Hey! I'm not sure if I understand correctly, so basically a crazy game where people can together make set ups by typing in chat? I'll need a bit more clarification on it 👀
the card system is terrible
Hi! I'll give it a post, thanks for your idea! 
I can't see the replied message, so i'm assuming you're reffering to the sk havinv lowest priority buff...
This would be a minor buff that favors it when sk/ww both attack the same person, when tg/sheriff/ss would normally get info on sk...
It's not much, but it's enough to make a difference, as it defidently happens, though not frequently... like Alpha's aura actually mattering
Heya! I see this was posted a long time ago, but by how it was ordered. If you check the roles tab now it won't be visible, so I'll give it a post. Thanks for your idea! 
Icon role that appeared when game start
It's seem like this
But it's like old seer
The new one was bit different
Heyo! What is the exact part you don't understand of the cards? I'm not sure what you mean with "slots". Regardless of the language that you use it should be clear for everyone involved so I would like to hear more on how it can be better explained in game
Here the new one
And some pre draw is Not fit. Sometimes it's became bigger sometime Smaller
I mean something like this
Oh wait what, it's an old message, I got an answer when Phillip the dev was here (and it was 'perk' I don't see the difference between words) 
From without color to the colour one
Hiya! So what is your feedback exactly here? 👀
And for the card thing, the cards were made with this in mind, so it was intended. But as WerewolfOfNether already explained later on it will be consistent, no matter if you are level 50 or level 5000. Thanks for your suggestion 
Alright, sorry for the ping in that case 🙈
Its called saying something forgoting you said it and then not remembering that you said it cause im an idiot
Yep that was what I was pointing at! I'm not sure if it makes a big enough difference tho. First you need to kill both at the same time, hope a spirit seer or sheriff checks you (which already is rare enough) and then convey that information. That does sound less likely than the Alpha's aura mattering 👀
No worries, happens to the best of us 
That icon was back from 2018 and has since been long updated 👀 Some icons are older meaning they difference in size sometimes, but nothing too much that should have a big impact 
Hiya! This has been suggested before and denied. This is because sandbox is a test mode and the developers need feedback from all sides, newer and experienced players. By putting a level barrier it limits information from the newer players group. It also has been mentioned in the discussion below, but newer players learn from the more experienced players there. Which is vital to keep a good level/experience balance. The report system always has guardians working on banning and checking all reports made, they are doing their best but this can only be made possible if you keep reporting
. Thanks for your feedback! 
Henlo! This was made so that it isn't being abused by alt accounts, farmers and botters. 5 cards does sound reasonable to me, and even if it takes a while of playing the daily challenges are there to help
Thanks for your feedback! 
Heyhey! The autoflee was made in a way that it still gives the player the chance to return while also not being too harsh on players that actually left. It sucks, we're aware of that. But this is the best we can do without giving players who, for example disconnected due to a bug or had a quick thing to attend to, also can return. Thanks for your idea! 
Hihi! We'll look into it, thank you for letting us know! 
Heyhi! As you already said yourself, this will cause too many problems, not to mention, this would place a lot of exceptions on some rules already. You can't kill an already death player and with hero making that possible sounds like a hassle. I'm sorry you had to experience this but for now it doesn't seem possible. Thanks for the feedback anyways 
Well maybe make it shorter for heros exclusively?
Absolutely loved the way you've explained it so politely and understood it, gj Sonblo! ^^ and thank you!
There should be some kind of verification mid game, for when you traded 5 roses with the rose perk ( every 5 roses get 1 rose free in one game )
And no one responded to this
Btw i have two feedbacks
You should fix some backgrounds; many backgrounds have their night and day version which are basically the same one to another, for example you could make the current season's background a little pinker for it's day version
And personally i wouldn't mind if you brought back the classic music and the classic background from years ago
Nah, that noti system is clunky. I think a fix would be displaying in the game selection menu the amount of players in your preselected language (or maybe add a fav language option in profile). Once people start seeing 3 instead of 2 or 1, they may make it a 4, and ig it would fill pretty quickly.
In the image: red numbers are amount of players, green number is amount of customs active for your fav language
Just because there’s a possibility of a hero? That limits the disconnected player even more
Can i suggest?Admins can you allow the Rolecard Trading?like in rose trade so we can freely swap with other players for those duplication of rolecard
Player Notes Lv3 Perk
Show custom notes underneath the players' name, whatever fits, obviously not the entire paragraph... it would be nice if a few words fit such as 14#3, SC (Self-Claim) RRV
See example.
Reason for this is I don't find myself using custom notes because they're inaccessible during a game
This is an example if the string was too long, wouldn't make sense to wrap text as it would likely cover avatar features
Also can you add Tournament Game I think it is more fun and Remove Advance game due to only less online players in that mode are playing rather than quick game and sandbox which have more people
What would tournament game be- and advanced is played a lot in other servers, and would be played more in English if people tried to migrate towards it more. There's already a lot of folk asking for a mode exactly like it, or for sandbox to have restrictions which would then make it just like it, so it's clearly wanted, just not used well enough.
Need to make a rule specifically stating that random revealing is against the rules. I get into arguments all the time about this because so many people think u can random reveal (specifically talking about day 1-3. I know by day 4 u have a good sense of who's good or not, or there aren't many people left to check).
Simmilar to the above feedback, add a section under random killing in the rules stating that random revealing often leads to somebody getting killed, rather by the village or by evil roles, and also please clarify that it doesnt matter if the person ranomly killed was good or evil, it's still random, that needs to be clarified too much and it's better if it's just stated
I disagree with this. The point of revealing is to find a ww. And the majority of the time revealing a role can still be an advantage to village that stops other people from fake claiming your role
In some situations this will lead to a med reveal early game or other. However. We also have docs and other roles which it advantages by knowing who to protect
It is still a downside on village to have certain roles revealed to ww too early
Not on day 1! There is not enough fir them to just random reveal on day 1!
When seers don't give info day one its great to day one reveal
Ya, but what about the seers! Med abd seers can't all be protected
That's the point of doc lol
Imo I'd say revealing med day 1 helps me as doc so I know who to protect
No its not, and I was just told that vigi's can't just random reveal on day 1-3
Doc should be protecting the seers tho
Mm, it's debatable, vigi reveal day 1 is more wasteful than it is dangerous
No it's not debatable
If seers die, med can rev, it's clear who's more important
It's a risk. It can be wasteful and used better elsewhere however revealing is a 50/50 risk
What if evil does. What if couple ig/turned cursed or zombies
And it's reportable
It's not thou
Cupid isn't in ever gamemode
Cupid is in sandbox
YES IT IS!!
Idt it should be reportable unless ur revealing confirmed good
Cupid isn't in qg tho, like I said Cupid isn't in every gamemode
Seriously!! 🤣🤣
Just like how loudmouth revealing good isn't that big of a deal, neither should vigi
The provlem with that motto there is also paci ww both evils and village have revealing roles and u cant alway distuguish
BECAUSE THEY DIE WHEN THEY REVEAL BRO
Who used
Still seems like random reveal to me lol
2 years ago
Wow
Clockrd 1000 in game hours
yes, this game can be pretty addicting at times
Again imma say, I was just told in questions that vigi can't random reveal
Past the 10k completed game point
No
That's not fair
Omg
That's literally paci's job
Are yall staff?
Paci also acts to stop voting
If oaci can't random reveal, what's his job? To reveal a confirmed evil? Seems pretty useless
It's not stated in rulrs regarding random revealing. There r atil nsituations mind ubwjerebitsbthrowing
THEY CAN REVEAL JUST NOT RANDOMLY AND NOT ON DAY 1-3
Shafow gets used paci acts but reveales med Oh nooooes pacibgets reported
By your logic
That's fine
I've never seen a vigilante reveal ever back fire
Someone that actually knows what they are talking about
That's fine however ita still both NOT in the rules that paci cant random reveal. I'm sorry that u got incorectly revealed in your gane thou
I've seen vigi's random reveal doc and doc dying that next night multiple times
That's just unlucky
Proving my point that vigi revealing has backfired multiple times
U could still win without doc...
In fact, I think vigi random reveal is op
Like i said a reveal is a 50/50 it still acts as a boon most of the time by confirming a role
They shouldn't random reveal un the first place
That's your oppoion
No, it's fact
The person who told u in questions if a player can random reveal isnt staff
They should be allowed to reveal day 2, u could easily distinguish between good and evil by that time
They are a playet
Yes and I'll go by the rules. Current rules say nothing against random evealing
OMG
We are saying we arent incorect
CAN WE GET ACTUAL STAFF IN HERE PLEASE
Yes u are 🤣
U keep saying I'm wrong even tho u aren't staff
And it does say in the rules u can't random reveal
We are saying rabdom revealing isnt currently lksted as a role break
U iust have to look for it
It is in there and no ur not. Yall are acting like u guys are right and im wrong
By that logic the rules don't say I cant crown myself king and rule the world. If rules were about what you cant do it would be a loooooong list ahaha
BRO IT ACTUALLY STATES IT
U can't tell me I'm wrong when it is in the rules
There's a rule against forcing players to randomly day one claim their role
Not use the abilitu
That may be why your getting confused
Nope, look again
Please upload a screenshot
Ok 👍🏻
I'll be happy to admit if I'm actualy wrong
Yes. It's talking about DELIBERTLY using your ability against your team.. example (no cupid ig) seer reveals someone as good, paci then immediately reveals them despite only seer claim and confirmed good
@robust river hey mate 🙂 do you mind fielding this one. I fear this chat might get nasty and I'd rather keep it on topic
Omg
Topic is if a vigil/paci can random reveal.
Ur simply not allowed to purposely use your ability against your own team
Not delibertly revealing a cleared player
Correct
Random revealing isn't putting vil at a disadvantage, heck, it might be an advantage
U get more info n all that
Just fyi I was told years ago that paci can be reported for random revealing, so 🤷🏼♀️
It is if they reveal a villager
Sigh
I pinged a mentor for you shortstuff to be able to explain.
As you asked for
Good, I know I'm right
So like what’s the point of berserk killing bh if their trap still works? The whole point of bww is to bypass the protection. I don’t like this function and it doesn’t make sense to me
A beserk during a frenzy is the strongest of the wolves, the beserk attacks the target but doesn't get slowed by the trap during a frenzy, however the poor JWW following along get's caught in it because he's too little...
At least that's how I imagine it
No
Frenzy killed bh for protecting det but bww still died
It doesn’t make sense and I think the mechanic should be changed
That was the point in my feedback. Not in a sense that I don’t get the role. But in a sense that I don’t get the mechanic.
Frenzy should bypass the trap
The Wolf sent in is killed by the trap, therefore they don't kill because they're dead
It makes perfect sense
You can't maul Detective if you are stuck in a trap
@undone raven @twilit fjord
Thank you!! 😁👍🏻
Plus this one to involve the rule part that you already mentioned
Are they still obtainable as of now?
This list should be updated to prevent confusion.
Like bruh, you can't be an rrv ss if aura seer is a fixed role ig. I lost my recent matches because players don't know that. In sandbox ofc and qg at least since the role cards aren't allowed in ranked/advanced matches.
2x xp on full moons
But it's not wrong. You can be rrv aura and then use a card to thus be rrv ss-
bruh so you also don't know that if you happen to pick aura and chose ss, Spirit seer will be the one seen as fixed role? 😭
SS will appear to you to be fixed I believe as normal- since if you roll a fixed role you always see yourself as said fixed role
Even if you're rrv
omg i'm crying :'D
In that situation, the fixed aura will be the rrv bro. BRO.
Either way, can there not be two SS- so wouldn't SS still be a possibility for rrv?
I don’t think it should be reportable if lots of people agree for Vigilante/Pacifist to randomly reveal Day 1. There are Village’s that want info early and fast and Village’s that are against Random Revealing, its best to give the take from both sides, and while I am massively in favor of early reveals and solving the game fast, I respect that people are shy and worried that good roles may become exposed and die.
My feedback is, if the majority of the players in the match agrees for a reveal to be made in earlygame then it should be allowed. Thats how I convince people to get reveals off on Day 1, and I don’t force reveals if the lobby doesn’t want to
ik. but at least rework the list like
RANDOM REGULAR VILLAGERS consist of:
Aura seer>Spirit Seer
Witch>Forger and so on.
Because you can't be an rrv ss if the fixed role ig is an Aura seer.
That always was allowed - 👀
That'd be inaccurate for the majority of modes, and it is still technically true for sandbox (the one mode where it'd actually matter in), so better to just keep it that way no?
whatever. i may just feel bad bcs i lost matches where aww and fool pretended to be ss and escaped tho the fixed is an aura seer. And i also even included in the fb: for the Sandbox/qg at least.
wait rrv ss should still be possible right? of course only aura would spawn as the rrv, but with role card it should give you the option to be rrv ss?
RRV doesn't exist in qg so it'd only potentially fix anything in sandbox- and the role list you showed was for out of game, an in game one may be good but editing for the sole sake of going 'hey btw role cards exist' seems a tad unnecessary- anyone who knows what rolecards are and do should know that
ok but this one also don't know. i'm fleeing. bye.
Honestly the case of 'if fixed role shows aura can't be rrv ss' just seems more like a bug than intentional if it is the case, why would information that completely removes some roles as options from the game be included? Just doesn't seem right
Because of the role cards. cmon. They put role cards and a lot are confused as well so fixing a list like that for a certain mode will make sense. After all, they are the one who put the role cards.
so what happens if two players get the aura role then? and assume both of them have aura + ss unlocked. just question cuz im not sure here
then ss ig, ss rrv ig
but if one aura has ss unlocked, and another player got the aura in the wheel and has no ss unlocked, ss is fixed, aura will be the rrv.
Okay, and? Current list lists all options. Your idea is to list all options, just with some also unnecessary pointing out of what roles become what. But that doesn't matter in the actual game itself, no? So the suggestion would just not matter?
It doesn't matter in the game itself if Mayor can become Baker, what matters is that Baker is technically an rrv option.
ah wait I see, so if aura is fixed, ss can’t be RRV, because it would shown ss as being the fixed role?
:'D
คุยภาษาอะไรกันครับเนื่ย
and because aura shows as the fixed role, it means nobody in the match had rolled aura and chosen ss
hmm ok
maybe if ss is chosen, the game will always say aura in the role list regardless maybe
Yeah if that is the case then I suggest it be fixed to not be that, so metagaming can be avoided as best as possible-
thank you
They're not gonna fix shit they don't even care, there are so many things wrong with this card system
Why should ss be considered an advanced role in the first place?? Wasn't it better if it was base but still had it's alternative as aura?? Like a fool and hh card situation
Try to avoid baseless accusations, yeah? Sure there's things wrong, but they're likely going to try working on them. It's barely been any time at all.
And yet before the update if there was a fixed role in the pool you wouldn't even know if you were rrv or not, now cards change everything
I really hope so... the thing is they could just stop caring about it and leave things as they are, people are still gonna play and get cards anyway
And still i mean they had a month long beta test if i'm not wrong, and they clearly decided to release it as it is, so my worries do have a base
Tell us why/what got us banned. Your system is fucked tbh, 5 people within a clan can report you for any reason and you get auto banned.
There are clans out there, I was banned for "hate speech" but not once did I say anything hateful or along those lines. If you guys told us what got us banned than that would be fantastic, but you guys don't. It leads to a lot of false bans.
You can appeal your ban in game, if you talk to guardians, they will explain it to you. Also please notice that there is no auto ban for most offenses, guardians are reviewing reports
To appeal an in-game ban you need to open a ticket with a guardian.
- Open the "?" on main screen, then on "talk to a guardian". You'll be led to the ticket menu
After, you choose "appeal my ban" and read and accept the information following by clicking on "create". Your ticket is now opened and you can explain your request.
Please be patient, the guardians will reply as soon as they are able to, if it comes to discussions do not be rude or your ban will not be taken away.
If you have any questions or issues with contacting, ask one of our staff members in #questions!
Fix your report system. I am uninstalling until then. I got reported for faking roles and playing good and winning. They report me before they actually find out my role in the end and I got banned. Happened twice. Last time I created a ticket and no guardian replied and I had to serve the complete false ban. Now I got banned again and I cannot create a new ticket because old one is still open. I am not expecting any guardian to reply now so I will have to serve the false ban again. Fix ur report and guardian system.
They used to reply but they dont reply now. I had to serve my full ban last time because of false reportings
Well what was the full sentence?
Dont autoban players until you have enough guardians available to respond to appeals
Most offenses arent made by auto bans
Role Cards Visibility Suggestion 
A switching tab or category that shows us all the role cards that are equipped. And a line separating them showing the unequipped cards.
Also possibly an "Equip All" option for those who wanna equip all cards they have, and in cases where there's multiple types of one card, a default get equipped (so the user can change that if they want to).
Perks
💌 Ease of switching back to unequipped or equipped formars due to the sorted cards.
💌 Time saving for many users especially because rolecards are being used a lot rn.
💌 The Equip All / Unequip All option is very helpful after completing daily challenges like "win as villager" for which the user must have equipped many of their favorite village roles etc.
Hey, I'm here to complain about the management of mails.
I've sent a first mail asking if it was normal that I received a duplicate from the chest after leveling up and nothing was given back (I was expecting coins or smthg cause it was gold rarity). The respond was like "oh sorry that you bought something and it didn't work out, please go there and ....". I then proceed to say that I didn't buy anything but I received the same answer.
I've also send a mail about ideas to improve the game but the answer was as much off the mark as the other...
I feel they don't give a shit, or maybe they don't know English ? Either way it was a poor experience
(Sorry if there are some mistakes)
Hold on, if you rework the rrv list, will ranked and advanced/ cardless games be affected as well?
Hi, if you have an issue with guardians, feel free to send a dm
Was playing as jailer and had the card ability to check the voting on the previous day. Got gliched day 4, when i checked to see the voting on the previous day it showed the voting on day 2, instead of day 3.
Do you mean howl@wolvesville.com? If yes I'd suggest to send Philipp a direct message (philipp#9257)
is this a bug or is this meant to happen?
Huh, I have not given that any thought to be honest. I would make sense to keep rrv the same as before for game modes, but we def need to exclude some of the new roles 
Doesn't sound intentional to me
I actualy just jumped on the discord to find out the process of my ban ticket. It's already unnamed now However i havnt had it responded to yet. And it's been nearly a week
However i know this is likely due to a lack of guardians atm
If you have an issue with a guardian ticket, just send a quick dm to me 😊
Missing advenced roles you used to play but now you cant because tehy are locked behind role cards? Dont you worry i have a solution to that!
Introducing: Card games.
They will be available at weekends for the next couple of months,
Role sets will be same with sandbox mode,
But the difference is everyone will have a veteran card for each role so you can expriment and play with different roles!
Before playing a menu will greet you explaining the card games and on the menu you can select your cards.
Card games will be locked behind 30 wins to avoid confusing new players
For example: Bodyguard has two advenced roles, Tough Guy and Seer Apprentice. You can select one of them before playing.
Note: These cards are only valid in Card Games
Note2: If you have that role's veteran card with a perk/epic+ card, you will see the veteran card with a perk/epic+ card instead of the plain version of it when selecting other common and rare ones are dismissed.
Sounds good. How does this work with RRV thou? Is it switched off or will rrv be simply limited to non fixed rrv roles?
As far as I'm aware yes
i guess they can replace rrv with working ones like priest and other working rrv roles
why am i getting banned when i just mentioned the role name during role screening?
If the talisman is activated, it says activeren which means making active, but I think actief would fit better, because that means activate, but then as in that it's activated
Trading hall
A clan could send a trade request to another clan, and for the next 48 hours, the other clan could accept the request, which would merge their clan chats for 24 hours [any messages in either clan chat will appear in both]... the two clans can make a maximum of 3 trades during this period... clan members can offer any combination of cards, gems, & gold, but both clan leaders MUST sign off on said trade [clan leaders can see who offered the items that your clan is offering]
Here's a rough graphic of what the trade menu might look like:
I think the Nightmare Werewolf should be moved from being an advanced role of the Wolf Shaman into being a base role, with the Voodoo werewolf as it's advanced version. It's one of the standard roles that features in many role lists, and it doesn't currently fill the standard position of being simply a twist on the base role - it's got unique abilities of its own. It's also really hard to get, given that the wolf shaman has two other advanced roles.
IMO the nightmare ww is too unique and important for role lists to be gated like this.
Also along the same lines, I think the Grumpy Grandma should be an advanced role of the Flower Child, not of the Mayor. It fits, and three advanced roles for one base role will practically make those advanced roles far less seen in-game
Yeah some advanced roles are in bad places where they shoudnt be but ok
also just to clear myself of any accusations of bias, I'm saying this as someone who already has the nightmare ww card unlocked
I have an idea that could make sorcerer a really reliable teammate in game of Wolvesville
1️⃣ Allow sorcerer to be able to send 1 anonymous message per day that is visible to all player ***The sender will only appear as “Sorcerer” with no name or number given”
2️⃣ Add a werewolf role Example: Clairvoyant werewolf*** that can see who the sorcerer checks and can speak to the wolves on behalf of sorcerer
3️⃣ Allow Sorcerer to have their own version of the alpha werewolves whisper ability!
Out of those I feel 1's the only solid one, 2 is just creating a role dependent role and those are always meh while 3 just copies Alpha's new ability and kinda nullifies its existence again-
I just feel that sorcerer really should have a way to speak to the wolves without outing themself yk?
Why would Clan B give 1000 gold? If Clan A wants to pay Clan B then pay 4000 gold and Cman B dont pay any gold
Aye, but one of 'em creates a role dependent role and the other just copies Alpha, so that's why I feel out of those 1 is the only viable one-
Sorc just claims sorc in that message d1 then proceeds to fake aura
Also giving strategies per day
I mean tbf you can say the same thing about
and
when it Copying
Those are at least different teams, while Sorc and Alpha are on the same- so them having the exact same ability on the exact same team is a totally different story, especially when it's alpha's only ability
I guess that’s fair
The ww already know who sorcerer is that’s why the anynymous message would help ww more than village
Nvm
I forgot about that
just an example of what a trade would look like, never said it was a practical example
K
I'll even add onto that:
Make shadow an advanced role of Gww; Make wwb an advanced role of jww
...why- Shadow and GWW have pretty different levels of power, and wwb and jww have massively different levels of power
Put Kitten as the advanced role of jr
Kitten's at least nerfed a good bit, it has one chance to convert when it dies that it could potentially fail with and it also causes the wolf kill to be canceled. JWW doesn't cancel the wolf kill and has a 100% chance to succeed.
We should be able to choose what advanced role we want, when we upgrade a card
I think it would make more sense if med dies at night (not when the night is over, for example if jailer jail killed, jww tagged, witch killed etc) they shouldn't be able to revive
Where is the section for the free dc shirt
Change "this role is choose at random" to "this role is chosen at random".
You can vote on that in #dev-vote
I have, ||kinda forgot lol >_>||
Oh-
You should make it so that when you upgrade a rolecard to epic you can choose what advanced role you want cause if you want to get voodoo wolf role card its a 1/3 chance for evey epic card and you could easily get unlucky and never get it after 4 tries
Well you're guaranteed to get a new advanced role each time, as long as you didn't sacrifice advanced role cards
Since when?
Since always afaik
Guys what's the criteria for getting the veteran cards? Playing more than 100 games with one role?
'Cause i've played more than 100 games with many roles but i only got gunner. Is this a bug?
Yup, I'm agree the instigator is a too dependent role because seer can find your recruits or werewolves or solo killers can kill them. And you as instigator can't do anything to avoid it
. I was thinking about some ideas to make the instigator role more interesting, but no one convinces me:
• let instigator be able to kill when their recruits die -> then the setup would be unbalanced because you are replacing a role without kill potential and villager (cupid) to a solo role who can kill during the night.
• The village needs to kill instigator to win -> already explained what it can't work
• The instigator will die instead of their recruits -> the village will know who are the recruits, only useful during the end game.
What about if we let instigator kill a player but instigator will die the following day? (Similar to tough guy)
Have 5 cards and play 40+ games for villagers, 25+ for wolves, and 20+ for solos. Although note that these are games played as the advanced roles.
Well as said, it's not 100
Not even half that for the biggest cost
Stilllll 40+ for villagers 🙄🙄🙄🙄
I also only got Gunner, and it sucks but they're just meant for long term players to be given the ability to still play certain roles they've played a lot already. You're already in the spot to suggest changes to that, may as well actually suggest something and do less eye rolling
Alright okay let's ignore this fact. But still i've played 100 games for gunner and all i get is a shitty common perkless card???? I mean okay i'm not asking for an epic card but "yeahhhh we don't wanna give you shit, not even perks, but guess we gotta do it somehow here you go"
I mean yeah, that's all it is. Just the opportunity to skip needing to farm up to an advanced role if the advanced role is all you want- so instead of having to spend 12 cards to get it, you're just given a completely free card with instant advanced access
Yeah then my suggestion is, i don't actually care about the criteria to get advanced roles, also because as the dev said himself those advanced roles weren't even in the role pool so it was actually hard to play with a role many times such as ss, i have like 20 matches with him, or even paci. And my second suggestion is that you could treat your veterans better. I see the psychology in this, my veteran gunner card looks like shit so you're sure that i'll dump it to transform it into epic. That's what you want me to do, at least that's what i think
But yeah i'm slowly starting to accept this card system. Nothing to do about it. At least ranked and advanced will remain untouched for those who want to play the old werewolf
Don't think 'treat veterans better' is an actual suggestion- Staff have nothing to pass on from that, it's just a nothing comment that nothing can be done with.
Then improve the reward system??
Hi! Your suggestion is already posted in #feedback-devs, you can upvote it here:
#feedback-devs message
Thanks for your suggestions! 
Yeah i don't know, forget what i said lol
That also isn't anything they can really pass on. Just going 'improve this' or 'fix this' doesn't result in anything that can be passed on, really. Examples of valid things they could pass on would be like 'make the veteran system require x plays for village, x for wolf, and x for solo' (with x being whatever numbers you think are fair) or stuff like 'have players with accounts x [time period] old be given x [reward of some kind] for playing so long, stuff with actual values and such
I know i should be more concrete but i don't think i can come up with anything like that for now
Aye fair, you're always free to suggest stuff when you do figure out something concrete-
Hii! And how can the bomber make this bomb distribution? 
Or maybe yeah just one small thing, add some perks to the veteran card. Let the veteran card be epic. Anything works. Spending 45+ matches with a single role requires months of playing constantly so those players should deserve more imo
Hello! Theorically base roles should be more easy to learn and play and advanced roles should be harder to learn than base roles but have better results if you know how to play that role, or the advanced ones are weaker than the based role but it's because it requires more skill.
If you think a base or advanced role aren't balanced, you can suggest changes here ^^
Hey hey! Hide your username/avatar is already posted in #dev-vote, you can support this idea voting 🧩 here:
#dev-vote message
Thanks for your feedback! 
clicking the player on the corners would give the option to make the bomb explode around that player instead of making the usual connected explosion
Of course you can still choose to make the diagonals or collums if you wish
About the 2nd point-
You're overestimating Village, as explained in this portion of one of my prior posts...
Reminder, that rrv has to be accounted for (along with non-rrv lists, but not the point)
About your (new) idea, it's fine, but the role needs some kind of contingency for if Recs die... unless you mean in addition to my idea, which would (imo) bring it more in line with cupid's difficulty which is next to free lol
Hello~ I will reply to your role cards feedback:
(@noble creek and @vital skiff this might interest you)
Give more cards. 2 cards instead of 1
The epic and legendary cards are supposed to be hard to get. In addition, imagine a new player, this player will get their first epic card probably around level 20, where the player knows more or less how the game works and can decide what role they want to unlock.
However, I understand 60 common cards (5 epic cards) to make a legendary card is too much, and in my opinion, upgrading your cards to legendary isn't a good idea unless you have all the advanced roles unlocked. What about decrease the amount of epic cards you need to upgrade your card to legendary to four instead of five epic cards?
About get advanced roles playing "x" time as "y" role. Would be a good idea, however, players can prefer to play an advanced role instead of play the basic one (I don't like to play as arsonist, I prefer play as alchemist, but if I want to get bomber role I need to play as arsonist). This would be solved if the time to get an advanced role can be completed playing another advanced role too.
Another problem I see is to get a certain role, it's necessary to play with its base role first, this would be frustrating in case your role Isn't in setups rotations doesn't it? What do you think about it? 
I was just in a 15 player game and the role that wasn't included was a ww role - village naturally have an advantage and this made it even more unfair, the first to go should be a villager at least
It typically is 🧐
Yeah I do think that decreasing it from 5 epics to 4 is good
The current bomber can't place bombs on dead players, however, I don't think this would be a problem because you can place a bomb diagonally to kill the players who want.
I will post it in #feedback-devs later. Thanks for your suggestion! ^^
Allow me to add onto that if you will:
When selecting a player as bomber in such a manner that the explosion is cutt off, it wraps around to the other side (so for example, selecting 1 in horizontal position would kill 1, 2, & 4)
its more so bomber isnt too reliable on position, like if a player on the middle of a row dies by the corner you atleast still have the option to make 3 kills with a single bomb
I think it would be pretty OP, it's like I can douse an extra player if a doused villager is killed without being burned 
We've already had this discussion with Flo, legendary cards provide little advantage over epic cards, so they should be difficult to get, like a collectors item.
However, I understand cards are supposed to be hard to get, but 13 months (at a minimum, before considering RNG) for all advanced (epic) cards? Additionally, as stated in my feedback "it would take 32 months to have an entire legendary card deck"... again, this is before RNG is considered, are we sure that's reasonable.
it's still the normal amount of kills, and geometrically makes sense, just without giving players on the edge/corner an advantage
It's more like-
Current BB is like if arso had to select 2 adjacent players?
What
Sprry, but an epic card isn't 13 months
Please don't comment without reading everything first .-.
(Didn't mean for this to sound blunt, sorry, didn't want the discussion turning in a wrong direction haha)
Ah, whole deck
There's an entire article that this discussion is based off, if you'd like to catch up 🙂
I have no problem with most roles, some of them are stronger than others and that's completely fine. My problem is the card system.
the first suggestion isn't good enough. Simple as that. You said yourself that you like to play bomber, but not arso, so why should we have to wait for so long? the fun part about grind isn't the grind, is the result and rn it feels I do too much for too little. It's not a fun reward to get a random common card after a few matches and then having to grind even more after that because "devs want money"
changing from 5 to 4 does absolutely nothing
You still need to get a huge amount of cards simply to get an Epic card. It's ridiculous
Legendary cards shouldn't be that much harder to get either... I don't even know why this thing increases exponentially, a simple linear increase would be just fine (every card requires two or three of the previous "rank")
I would agree, I don't understand why it changed either.
It should be as simple as 3 commons to a rare, 3 rares to an epic, 3 epics to a legendary
or heck 4 if they want to be picky
That more than halves it-
Oh yeah, I'd be cool with it, just 4 even wouldn't be too much to make a legendary. 3x3x3 is less than half it is currently for that, 3x3x4 is slightly more. Plus then a epic in 9, would reduce it a good deal
I assume they mean 3x3x4, hoping they don't mean 4x4x4-
I think they did, it makes sense
Since we're here already, it could be a 2x3x4 if they want to keep the exponential growth
I wouldn't complain about that
Would be nice aye, not sure if they'd accept that low an amount. That's half the amount of make an epic and less than half for a legendary
Why would they want to lock their playerbase out of their favourite roles?
Oh yeah, money
Just like I said here
Yeah they did do it a bit much, but the system was likely implemented to create reason to want to play often and do challenges and such. Xp meant nothing, and with more grind it likely means more games played in order to try and achieve goals. It's to spawn interest. Yeah, I do think the grind to get there is a bit much, but at the same time they likely want it to not just be instantly achievable without some effort in order to try and reach these new goals. It's why achievements exist in games, they're something to strive for, just like alternative playstyles via roles here.
If it were solely for greed then there's many other ways to do it without so much effort and so much potential controversy.
Course wanting money may be a part of it, but I doubt it's only that.
they are not stupid, you can't simply make an profitable game and simply believe it's not a lot of grind
they are fully aware it's too much and they were since they released it
As said, money may be a part of it but it's not the only thing, may not even be the main thing. Otherwise there's far easier ways to just get more money.
tell me a way that would give them more money and would make them seem like the good guys after
Outfits, more outfits, even more outfits (yeah lots of outfits are kinda how they've been doing it the entire time so far)
And how much money does an outfit make?
A premium battle pass that you pay gems or money for
Clearly enough, since for years it's basically been the only money gainer from the game.
People would complain "we don't get a chance to play this premium BP"
That and ads from the wheel.
Exactly, how much would a few more make?
the difference would be minimal
And? It'd make them look good far more than what you're saying it is.
For now
We should prob stop here, it's just being flooded up with useless comments of 'but they do it for the monee' and it's not actually valid feedback at all, let's just leave it for actual changes of suggestions.
It is the point of the chat after all
After they change it, and they will, they will look like they care soooo much
Not a suggestion, should prob go to #wov-chat for your ranting about the new update unless you do have an actual idea for things to change.
I have an idea
Reduce in half or more the amount of cards needed to make Epic and Legendary cards
Idea:
Monthly chest
This chest has 3 keys, that you would get for completing various tasks:
-Sacrafice 10 cards
-Complete 20 daily missions
-Get 100 wins (non custom)
Getting all 3 keys results in getting 3 of the following rewards:
-A common card of your choosing
-A random epic card
-A small sum of gems
-A large sum of gold
-Several talismans
-A special avatar item, exclusive to this chest
Keys reset after a month is over; you can only get the chest once per month
I literally said the same thing long ago
Can be good if we can buy role card with coins?
If a player is killed by Wolves and is doused/disguised/bombed/etc but rev'd by Ritualist, it should get rid of the RK's mark as it does for when they are revd by Med
The Voting History thing that was added for Role Cards could be added for everyone in ranked games (I assume role cards will never be added to ranked)
on that note-
-give everyone 1 pinable message in ranked
Well...
Wild card
This card has no advanced role (and it might be available for all roles, regardless of type), and 1 perk unlocked when common
Upgrading requires 2 cards for each level.
The catch?
when you upgrade, both cards sacrificed must have at least 1 common perk (meaning that there is 1 perk that both sacrificed cards share), and a random perk that is selected from those common perks to be applied to your card...
you also said smth 'bout advanced role cards so i hope ya like this
Idea:New theme musics. (Gunner,Med. Pls new theme musics pls.)
on that note:
Have modified music based on when what roles are active (have night sleep & night ability, along with day ability and non-day-abillity players)
Hi
True but then the revealer should still ask for village permission and/or ask role call first to maintain team spirit and narrow down suspects. That takes out the "random" in random revealing and means it is acceptable to do. @twilit fjord
sorry i was late, i hope this still contributes some clarification
Heya if you have questions, there is a #questions channel
And for chatting you can got to #wov-chat
No problem
Fool buff suggestion:
Make fool know about all the rrv's/rsv's role present in game. This will help the fool by telling if a role here is capable of killing him.
Pretty much this exactly. Yes, the cards requirement could be reduced by 50%, but then active players will have unlocked everything in a few months with nothing left to do (as always, I'm talking about epic cards only). We worked on this update on and off for ~9 months. When we add content, it needs to keep players engaged longer than it took us to add it, otherwise we have no chance having enough content to keep active players interested.
Personal opinion: Yes, unlocking every role takes a LONG time, but that doesn't really matter. Realistically, there are maybe around 5 advanced roles that every player really cares about and want's to have (different roles for every player). Unlocking those does not take that long if you are an active player. After that, unlocking the rest is nice to finish your collection and maybe to play around with them sometimes, but it's not really important because they don't fit your play-style anyway.
Hi!
I have a suggestion-
Availability for "Play with Friends" should be changed for example: You need to play 10 more games / Lvl 5+ or 10+ required.
Motivation: Trolls tend to join as friends then enetering the game. This will a better than nothing help that keep out most trolls because trolls always make a new account that would ruin games especially now that web version of wolvesville is added, more and more trolls are joining. This will discourage players to play unfairly or troll servers.
Alright
I actually had an idea for that, buuuut yeah you know the results💀
My god i think they already added so much complicated stuff already, they should just add a blue box on coin wheel for instance and keep it simple for once
By the way you should fix vigilante asap imo, his reveal power is just unfair because it has no consequences at all. At least if gunner shoots the wrong person the consequence is that you have one person less but maybe another person is up for safe lynch and so vill goes on them. If gunner shoots a ww you still have time to discuss and move on. Vigilante can't just random reveal people without consequences. At least make it so like they use the reveal power like the pacifist one, or anything really. Conceptually the vigi reveal is like a "safe shot", if you make a mistake nothing happens, if you find a bad guy then okay you didn't kill them immediately (making it """weaker""" than a gunshot) but we have a safe lynch for this/next day. I mean, low risk low reward, but is the reward really that low? The way it should work is you make a mistake and you get punished, if gunner shoots the wrong player they die and you lose one person from village.
I have instances of ww plays ruined by this reveal. Seer vs wolf seer, shadow activated during the day, and then here goes vigi safely revealing wolf seer.
(Also not to mention those games where there's a stale day and they just random reveal.) This advantage is massive, not only they wasted shadow's power but they also had a 100% chance of keeping real seer alive. A simple paci reveal would have countered the shadow power anyway if it's a matter of balance.
There's a vigilante nerf in #dev-vote if you wanna vote on it, only reveals the player to Vigilante themselves.
And not to all
Not saying other nerf suggestions aren't fine just wanted to let you know about that one there in case you wanted to vote on it-
Ehhhhh it's still not that much of a nerf
Like, vigi will have to claim, and if vigi claims someone should counter them, but if you counter them you just delay your death basically?? Yet if vigi reveal wws can target them at night??? Idk idk i personally don't know, but yeah why not keep it simple??? When vigi reveals they reveal like a paci, that's it lol
With reveal like paci you mean that it should prevent voting that day?
The general idea behind the vigilante was to make a beginner friendly gunner. Random shooting is a huge problem with the gunners, especially when beginners play the role. I agree that revealing a villager is less punishing than just shooting them if it's a villager, but it does still have the consequence that you're revealing a villager that may not want to be revealed
Add voice support to web 😢
Formatting issues apply to several avatar items sadly 😭
Esp really old ones
Sadly
Yes like you reveal a role but it prevents voting, or maybe a workaroud like that
Well it's meamt to be a gunner replacement that's less geared towards random killing
I know but even if it's for beginners it shouldn't be unfair to wolves
It isn't really
Lemme put it this way:
Would you rather wseer die, or wseer & shadow ww die?
Because reveals don't kill; lynches do; bullets do
Okay so this is completely fair in your opinion. With one reveal you ruin shadow's power + you get a safe lynch between a 50/50 claim
Eh
Oh sorry misread
Yea
Because either gunner or priest would be able to do that anyways 🤷🏽♂️
Gunner > Vigi
Also
Okay but let's say you water/shoot the wrong player. Here goes the mistake! the consequence! One player from your team is now dead
Yea same for if you reveal med
Your point?
My point is it's unfair
Between a 50/50 a reveal will always ruin it
a reveal may seem strong but its not even as strong as a bullet
But the bullet has consequences and it's okay for it to be strong guys
thats why vig is the base role its supposed to be generally stronger
gunner is risky
but more value
if played correvtly
Then what when the game's stale? Vigi gets to random reveal with no consequences. Revealing a weak role like med or doc ain't a strong enough consequence
Even with a reveal, village has to use their lynch, whereas gunner can get more kills
Yes med can be shot, but med can also be revealed which basically kills them
What's your point?
Both have consequences, but reveal has less risk/reward to it
I see your point, i've put thought about it before posting my feedback. The objective point is "village has to use their lynch" is not enough as a consequence
And it's overall unfair and overpowered. It's objective.
Kinda is considering it's only better if sww uses their ability in a 10v8-type scenario
*dependent on the list, and scenario
More kills = better
Kill > info
Reveal ≈ info
Because kills can kill evils
Info helps kill evils
But there's alr 2 informers in game
Tl;dr:
Not enough to justify a huge nerf like you want
I'm not talking about math i'm talking about the fact that some strategies are now unviable because of this. I can't fake seer because it's gonna be 50/50 and i'm gonna get revealed and busted
Wheras with gunner everything is possible, there's risk involved because there should be risk involved in risky 50/50 scenarios
Counterpoint:
Find new strategies
Counterpoint don't completely change the meta
I can find new strategies but it would be better if old strategies weren't blocked off from the game.
Dude why the hell do you have to go against me all the time
But it is and i'm not the only one saying it🙄
gambling... not a good idea, ever
EA 'fun surprise mechanism' backlash
games targetted at kids should not have such big gambling mechanisms
lootboxes and free wheels are already more than enough
because their content doesnt vary so extremely
and theyre freely accessible
and so overpriced in the gem shop that nobody will spend irl money on it
well you could get this for free
but no i see where ur coming from
sacrifice cards ...
jst look at how much gems/money your 10 cards are worth
None?
worth not how much you did spent
I haven't spend a gem on cards, nor a penny on the game
Ah-
No i see wym
if throwing away cards is that beneficial, people will buy cards to sacrifice on gamble content
I think the idea is salvagable but i'd need an idea for a 3rd challenge that couldn't be p2w
Also
RNG FUNCTION CHANGE
To my understanding, the roles are decided 1 role at a time... if this is true, then using a talisman for the last role will do nothing...... My suggestion is for the calculatiom to start with the roles with the highest "marble" count, so that "more affected/boosted roles" don't have their talismans denied by being later on the list
(Here the calculator for refference:
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I actually agree with all of @empty plaza points about Vigilante tbh. But besides the point, I just want to add to the Vigilante nerf. Possibly when Vigi reveals a player only to itself, it also self mutes itself for the rest of the day. That way it has to find a way to survive the following night before it can show its info. Jail Vigilante would probably be the most popular option, but we all know as long as JWW/BWW/RandomWW exists, its always gonna be a risk
Yeah...
well actually maybe self mute isnt such a good idea practically but just the reveal to self can already stir up chaos if Vigilante is Sected or Coupled
Vigilante is strong gunner imo
since Vigilante will not give its true info
I mean revealing is worse than shooting
id still take vigi over gunner tbh xD, im not that good at using both my bullets when im gunner
But vigilante is still overpowered@floral heath
For example u can literally confirm a villager
with the nerf in #dev-vote, Vigilante can work in more advanced game if either Cupid/Instigator/Sect exists
just my personal opinion
@echo aspen some more marble math for your attention
But not much people selected that option
either because its casual audience, in which case current Vigi is sufficient, or its not a big enough nerf to some people, as you seen in here
bro rly just pinged the og dev
I think flo would be the dev to ping tbh 😅
nothing against phillip tho-
And why do they want that ww should see during shadow thing...
Philipp seems active with responding to marble math questions, perhaps Flo could and would answer also
The not seeing part was what it made shadow so special
I think as-is it might work in a cupid list imo
i mean you should be able to communicate it during the night, and if alpha in game he can tell you who to vote
*a valid ranked cupid list, not sb
the counterpoint was that you cant see wolves who are throwing
but the main thing is that because wolves cant see each others votes at daytime, village can throw them off and outplay their shadow, the easiest to do this is through FC
because wolves only prepared a shadow on one player. so thats why they should have up to two targets, because vill will usually ask FC to protect one of the targets
Yeah...
I think there should be something for the "unlimited talisman" role card perk that helps to see if the talisman has been used or not.
Currently, in case the talisman get used or not because of the role card perk, it only makes the number of talisman get lower and you can only know if it has been used if you go to another game with the talisman or go check the talisman number in inventory.
And one less use of alpha's ability now
^and this is a good thing, because if wolves can see each others votes.. then good wolves will just always lynch whoever they want in shadow
this is already a thing im pretty sure?
So u support that change?
Tbh i think vigi nerf is justified, but not required
Oh okay then
I'll see if it's true if mods gives me a response
(If you meant another player suggestion)
im against wolves seeing each other vote in shadow
Yeah me too.
i was saying it was a good thing that they cant see who each other is voting
That was the core point of that ability and people are like we are weak without this update
well actually if a wolf is coupled
That's not how it works at the moment. Essentially the pot is filled with all the marbles for all players. Then a marble is drawn at random and the owner of that marble is given the corresponding role and all marbles for that player (and role if it's only once in the game) are removed.
they dont wanna show shadow that they aren’t co-operating
Well yea, and it's done 15 times... right?
I understand how it's done on each role
It's just thst no matter what, 1 role is left out of the equation
Im sorry, what do you mean with marbles?
Well i think shadow looked preety cool without hiding votes
Not that
*to random nickname
*with
Damm why am i so bad at english
hiding votes is the core mechanic of shadow, but for casual audience, the hidden vote needs a purpose, and that is that wolves can vote who they want privately, which usually is towards one player
so thats why the wolves vote is also doubled
And what about the fool buff
Yes and no. We're not iterating over the roles but just randomly drawing marbles.
You are correct in saying that if we just iterate over the marbles, then talismans don't do anything for the last roles. But because we don't iterate over the marbles but just keep going until every player has a role, talismans should always matter. The probabilities get a bit weird, but I think it should be fair 😅
normally i'm intimidated when staff type for more than 30s but now i'm curious
and hiding votes is hella strong and amazing ability considering that it also hides voting patterns
U r forgetting that u will use berserk
Why is there no fool or hh advanced role???
uh what does that have to do with the convo
And isn't mayor becoming weak with the tiebreaker ability?!
hell of a weak
what is the tiebreaker ability and how so
Its in #dev-vote...
It's just a way of visualising how role selection works. Essentially, without talismans, every player is given one "marble" per role, so e.g. you get a gunner marble, seer marble... and so on. All marbles for all players and then grouped up (into a 'bag') and marbles are then drawn to determine which role you will play. Talismans just give you more marbles, increasing the probability of getting a role
Chances are I just started talking to someone else or doing something else 😆
if it replaces mayor’s double vote, yep its too weak
They are their respective advanced roles. There are no further advanced roles for them because the game currently only has 2 voting roles and we really couldn't come up with a new one 
but it would be great as an addon
It means that if there is a tie between 2 players on lynching,the player whom mayor voted dies
OH
That would be a way to make it random 🤔
it is but i didn't realize that before
That's the way it works 
Yea
I know now
Good to know ig
There are some more numbers involved, I don't think everyone starts with just one, but yeah, that's the rough idea
alpha also having a tiebreaker would be nice as well
Hey why was the word Monkey bleeped ?
at day?
probably because it can be used in a negative way towards POC
day and night would be 👍
Ty
Well i appreciate you telling me 'cause that's a decent way to actually calculate the rng without leaving 1 role out:
By doing roles & players at the same time though that would mean that ×10 on det is a 25% chance, not 40%
in the past the word monkey has been used in a negative way to describe people who are African or of African decent.
Please try not to spam here and just leave your suggestion until a staff member replies
I've said what I have said. if you have an issue with censorships take it up with Lisa.
We need replays in Wolvesville. You could have 10 slots of savable games and be able to make them public, so people can watch them.
its in #dev-vote
Oh, rlly?
ye
Ya, İ voted.
well actually it isnt public for others to watch them, but yeah it saves the history of your last few games
It should at least be sharable though.
Roles are indeed evaluated one at a time (you have to start somewhere), talismans do work quite nicely though by giving players with talismans more chances to get a particular role 😊
I imagine it like how Master Duel does it.
its always 2000xp after level 20
the big number it says on the xp bar is the total xp you have gained since your time playing the game
after level 10
yup that feedback is based on wrong info... there is no xp increase between levels
@unreal zealot Hello, I deleted your messages because of the topic’s sensitivity and the way you misused this channel. Please only comment here to give suggestions or comment on other’s feedback.
Hello
How is Monkey ! A sensitive topic ! It’s just an animal!
Ok I’m done that’s fine I guess
Wait-
But flo just-
... what?
To my understanding, the way flo just explained it (to my understanding) is as follows:
there is 1 marbe for each role/player combo; talismans & cards can cause marbles to multiply. So for exanple, there would be 54 Koryai+Medium marbles...
All marbles are put into a "bag" and one is randomly selected; the corresponding marble's player-role combo is applied, and all marbles that have that player or role are discarded (ie if the Flo+det marble was chosen, then all flo & det marbles would be discarded)...
This process is repeated untill only 1 combination remains, which would be the final role/player combination...
@tranquil mortar could you please confirm if i'm correct, or elaborate if i'm wrong?
Thanks, 'preciated 😅
You know what I think there should be a monkey role now. What if the monkey can copy other players ability’s my checking them because you know, monkey see monkey do ! I think that would be pretty cool
Ohhhh my bad
It's ok ur new
This is how Philipp also explained it to me.
Send screenshot?
I think it's bugging for me
Minor suggestion to speed up the game: If the Solo killer has werewolf immunity and is in a 1v1 with a werewolf (JWW is the only exception), then game should auto win for the Solo killer. No point in making a certain result take longer.
First of all, not how that works
Secondly, yes
it's still possible wws win that if they can distract sk from voting them
Maybe, but that’s just solo killers playing bad.
Solo killer throwing away their own victory should never happen if people are playing even the slightest bit logically
kinda, but also wws playing good
this game is about deception and chaos more than its about 'timer go brrrr'
I’m just bothered by that wws can never win in that situation unless solo killer makes a bad play, so why not simplify the process?
Where I have to segnal a person
do you mean reporting? you report it in-game by selecting the player on the player list
you normally cant do it anymore if you left the game and did not report them like this
But this player have multiple accounts ig and inciting war in Ukraine
if they were being racist against Ukraine and you still know their username, then make a report ticket
but also next time please do report them in-game first
@simple crystal
Reports that are bad enough to report to a guardian, are about:
- Racism
- Homophobia
- All kind of harassment or comments, including sexual harassment, excessive targeting, bullying, death threats and any kind of threats towards another player's health / real life, etc.
- Reporting whole clans (racist/ inappropriate names, descriptions, clan teaming etc)
- Usernames and personal messages especially if they are in a language none of our guardians can speak (please provide a translation if you report this!)
- Staff impersonation
- Language non-compliance: In case 4 or more players speak another language throughout the game
- Cheating, teaming or boosting in ranked
- Grinding/ boosting in your games in quick game or sandbox without your consent
=> If you experienced one or more of these incidents and reported all the players ingame, you should click on the "?" in the game on main screen and then "talk to a guardian". After creating the ticket you can explain your request. The guardians will reply you as soon as possible.
I feel like with this weeks role rotation, werewolves miss out on a chance to conquer at daytime - last week, shadow-wolve were able to overvote the village and keep the wolves alive for one more day
Now this is missing
(Just my opinion, am not an experienced player)
What about werewolf revealing Rk once they think they will lose👀
Ive once become rk and i almost win but one ww revealed me and saying 16 rk btw ooppss
its not against the rules if that ww was already known to be a ww too
I think the game should be updated so if you join in the last 3 seconds before a game starts you should still be able to press the x button.
The current rule is that you can only press the x button if you are the last player to join the game. But, if two people join at nearly the same time then only one of them can press the x, and the other is unable to press it. I think this should be changed as whenever I leave a sandbox game it instantly puts me in another game and sometimes I can't leave that game and am forced to flee.
being put in another game after you flee/quit is a bug, not an intended feature that makes no sense after all
But it clinch suppose to be rk strategy to win when they just reveal. That ww says "If ww will not win so do rk 7 Arsonist btw oops sorry''
Its suppose to be reportable because they revealed it on purpose
if that ww was already revealed, it can be a desperate attempt to get rk killed before them so its still lame but allowed as strategy
For the very last ww, I personally dont think it;s very fair but i dont see them changing this rule anytime soon
its too complex to explain when a wolf can and can reveal rk fairly
Isn't that the way I also explained it or am I missing something?
I have a suggestion! Please let us able to set the cards into arrangement category for example- Cards are shown in arrangement A-Z/Z-A/Most recent/Legendary to Common/Common to legendary/Villager-werewolf-solokillers. something like that
Nightwatch rework ideas:
1️⃣
Night watchman functions the same as a doctor, only it can save it's protection, similarly to how cannibal can save attacks
2️⃣ (credit @floral heath)
Can check 1 player each night; If that person isn't protected, NWM will protect them (can only protect twice this way, but can check infinitely)
3️⃣
You can protect up to 2 times per night; When you save, you'll know who attacked, but can no longer protect
4️⃣
You may "watch" 1 player per night. If that player selects another player that night, then you will protect them (This would include Witch's kill, Doctor's protect, Seer's info check, Beast hunter's trap placement, werewolves' attack, but NOT Jailer's jailing/killing, and Beast hunter's kill... for example)
can we make it that jww can’t tag rk as their target to kill when they die? too many people are doing that and it’s ruining the game for rk since rk is hard to win in the first place
I like 1 most
2 makes it an information role which is...weird??? N 3 is basically tg but 2 times hehe
Yeah
Whoever who spots it first gets one robuz from me
Hell no
While looking through the list of roles, I noticed two mistakes on russian words.
- Mortician. "жЕтелями". I also think that it is worth changing the name of the role to Pathologist. Or change the icon
- Voodoo werewolf. "говорОить"
I got two new feedbacks
-
when you get cards, you shouldn't be able to get duplicate cards for the same rarity. For instance if you have a common det card you shouldn't get anymore det cards, until maybe you have all common cards for the same role. I mean this card farming system is already long enough itself, it will give players a reason to keep playing but if you keep getting the same roles based on luck then there's no point in getting cards at all. If the system stays like that (even if not lol) i might suggest a trading system, it would work nicely
-
my second feedback is purely graphic related, maybe there should be an option to disable custom gravestones in games? (Like switching all gravestones to default) Sometimes i don't even understand who's alive and who's not, the costumes are so extra and so are the gravestones. Then again i get it, you win a cool gravestone and then people don't even get to see it because they disable gravestone viewing, yet... Plus the colors for many backgrounds have their night and day version which are basically the same (like, the current background has dark purple for day and dark blue for night, they basically look alike) so maybe next seasons backgrounds should be more colored or at least more clear
Idk if i can post screenshots but for eg. here 2 still looks alive to me, that gravestone is literally a costume💀
2 dont really looks alive
Actually i agree with scythe here
Though i also frequently have the opposite problem, where portions of the avatar look like icons
And also some people kinda have... "lifeless" avatars (for lack of a better term)
There is a setting to make dead/empty backgrounds darker
Im not sure if it's on, maybe they should make it fade the colour a bit more
Or even easier just cross out player names
Last online should be more specific for example
'last online: 48 min ago' instead of 'last online: today'
I got a give 3 bouquets quest (wtf lol, F f2pness), with zero bouquets in my inventory and not enough gold to buy them (nor the will to do it lmao). If they're telling me to use my hardly f2p'ly earned gems.... The game should really take into consideration my inventory. Even if quest shuffling is added, impossible quests must disappear: a shuffle equals two quests, but if one is impossible then you only have one
Yup! I think the other guy is in the understanding you explained it different?
Advanced roles should be able to be toggled in customs...
Furthermore:
Night watchman, Ritualist, Warden, Analyst, Vigilante, and Mortician would all be RSV
While Ghost lady, Preacher, Baker, and Trapper would be RRV
Not really the place, but i'll give you some advice:
Don't use talismans unless u have a mission for them
i do have missions for them. "Win as doctor or seer once". So i used those talismans, and never got those roles 12 times in a row.
Well then it's bad luck
Trust me, i've had my fair share
Why was my message deleted? It's a genuine feedback..
Hey @thick anvil here is the place for feedback but please don’t promote rule breaking 
I somewhat agree. You should still be able to get duplicate role cards if it has more than one advanced role... Also trading is just a bad idea entirely