#Positive Feedback on Update

1 messages · Page 1 of 1 (latest)

finite kelp
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I wanted to point out the things I like about the update because I think this was a really good update overall!

The new weapons are really fun! They both might need some balancing but they are still neat additions and I'm happy to have new weapons in the game even if they might not be 100% permanent.

The banan altars are awesome! Again, they might need some balancing, but I love their design and how they came from the meteor is really neat.

I think I really like the QoL features the most. The targeted modes do feel like they're actually directing players on what modes to play for a more active experience which is a great way of introducing a rotating mode without shutting off other modes entirely. Not having to manually ready up and even being able to auto-queue with Play Again are both very small changes which are actually so convenient and I love having those options. Finally being able to get quests off my screen is good, too. So many small changes can amount to a huge difference in player experience and I think this update really shows it.

Thank you for the update!

pic of my dog related

hidden iron
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Loving this update personally! The banana alters even tho can be broken at times are super fun!! It makes BR feel so much more fresh in my opinion. And the giant sloth mini boss might be my favourite new addition!

brave marten
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also loving the update
running claw boots and forker more due to the banana influx and the new breeds are nice

maiden bough
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Really glad to hear it! The hot mode rotation seems to be working as intended so far, softly guiding players towards one mode, without actually shutting down player's access to the other modes. Of course we are always looking at ways to improve~

The QoL stuff was a big focus for us too, this update especially. It's nice to hear those smaller changes landing well since I know they can be easy to overlook. We definitely have more of that to come in future updates! skullcat_happy

We haven't made any adjustments yet to banan altars and the new weapons, but it's always on the table so we hope you can keep the feedback coming for those. kaityTHUMBSUP

keen dagger
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It is good to hear that the hot mode rotation is having the desired effect.

Is it random, or is it consistent?

I am presuming that you are cycling between all non-SAW-based modes.

So: (Solos, Duos, Squads), SvR, Bwoking

And there are 7 days in every week,

So one could try a quad-weekly system.

Wk- Wk1 - Wk2 - Wk3 - Wk4
M - Ryl1 - Ltm2 -Ryl1 - Ltm1
T - Ltm1 - Ryl1 - Ltm2 - Ryl1
W - Ryl2 - Ltm1 - Ryl3 -Ltm2
T - Ltm2 - Ryl2 - Ltm1 - Ryl2
F - Ryl1 - Ltm2 - Ryl2 - Ltm1
**S **- Ltm1 - Ryl3 - Ltm2 - Ryl3
S - Ryl3 - Ltm1 - Ryl3 - Ltm2

If Hamsterball racing's downtime issues get fixed then it could be layered on as a 'Hamsterball hour' or such.

keen dagger
#

.
Version 2 - to reduce same modes on the same day.

Wk- Wk1 - Wk2 - Wk3 - Wk4
M - Ryl1 - Ltm2 -Ryl2 - Ltm1
T - Ltm1 - Ryl1 - Ltm2 - Ryl2
W - Ryl2 - Ltm1 - Ryl3 -Ltm2
T - Ltm2 - Ryl2 - Ltm1 - Ryl1
F - Ryl1 - Ltm2 - Ryl3 - Ltm1
**S **- Ltm1 - Ryl3 - Ltm2 - Ryl2
S - Ryl3 - Ltm1 - Ryl1 - Ltm2

upbeat forge
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I hated the UZI before, but when i found a new way to use them, i now love them