«Personal Room» (to complement the current menu‑airport)
How it will work:
When starting the game, the player enters their own individual room instead of the airport. From this room, the player can access the main menu or go directly to the server.
The room serves as a showcase of the player’s style — it will reflect their achievements and individuality.
How the player can decorate it (according to my concept): the player will be able to place various items in the room, for example:
paintings on the wall (a collection of insects, trophy fish, screenshots of their own victories, themed artwork, etc.);
carpets with different designs;
cups and awards for achievements (1st place in a certain mode);
event souvenirs, furniture, and other decorative elements.
Where the player can get this decor:
the player can buy it with in‑game currency in the shop;
it can also be added as a reward for completing certain quests from NPCs.
The benefits I see for the game from this idea:
Enhanced creativity: players will be able to express themselves not only through skins but also by customizing their personal space.
Increased motivation to play: quests and events will become even more appealing, as they offer various cool items for the room.
Pride in achievements: cups and souvenirs will visibly demonstrate the player’s successes to friends and other players.
A fresh, new take on the interface: replacing the static airport with a dynamic personal space will make launching the game feel more personal.
This feature fully aligns with the spirit of Super Animal Royale, where self‑expression and a fun atmosphere are highly emphasized. It will add a new layer of customization without affecting the game balance.